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"The Battle of Grossbeeren - Blucher AAR" Topic

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602 hits since 4 Apr 2020
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CaptainDarling04 Apr 2020 9:18 p.m. PST

We played this game using Blucher rules a few weeks ago with yet another scenario from the ‘oldmeldrumwargamesgroup' team. This time we played the Battle of Grossbeeren (must be a good scenario as it has the word beer in it!).

Here's how the battle developed, there were three main phases; the initial French advance, secondly the French IV Corp trying to breakout of the woods near Blackenfeld while the French VII Corps secured Grossbeeren and then finally the Prussian attack to capture Gossbeeren and the heights.


The battle begins as the French IV Corps emerges from the woods before Prussians intent of defending the town of Blackenfeld…


While the battle for Blackenfeld raged the French VII Corps captured the scenario objectives, the town of Grossbeeren and the heights beside it, as they are still concealed they are represented by the 'blinds'…


The French IV Corps disperses the Prussians at Blackenfeld…


…but they had done their job these French had been delayed long enough and would not be available to relocate to Grossbeeren and Von Bulow brought on the Prussian right wing…16 Prussian Brigades now faced 7 French brigades!


The French put up stiff resistance but the Prussians prevailed and were soon fighting in the streets of Grossbeeren…


The full AAR is on the TSOG Blog…


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