
"The problem with mad scientist tech" Topic
8 Posts
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| Bashytubits | 15 Mar 2020 11:26 a.m. PST |
When depending on futuristic tech, do you have a chance for unexpected results?
Stupid shrink ray, I said "don't point that at me!" |
| d88mm1940 | 15 Mar 2020 2:21 p.m. PST |
I guess that you can't 3D print everything… |
| Dn Jackson | 15 Mar 2020 6:52 p.m. PST |
My first thought was that it looks like a cross between a cat and a Peep. |
etotheipi  | 16 Mar 2020 6:45 a.m. PST |
In RPGs I used to have a set of "by category" critical technology failure charts. Categories were tierd and included things like "volatile energy device" (which could be many things in different milieu), "rube goldberg device" (any advanced mechanical or jury-rigged things), "transportation provider", "information device", etc. For wargames, mostly the milieu dictates that something that fails just doesn't work. |
| surdu2005 | 16 Mar 2020 7:50 a.m. PST |
The critical failure (roll 20 on d20) rules tends to create these kinds of situations in GASLIGHT. |
Legion 4  | 16 Mar 2020 10:31 a.m. PST |
happens !
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| Covert Walrus | 18 Mar 2020 10:49 p.m. PST |
In Dystopian wars 2.5, some ships have energy sheilds. A few of those ships also have Inventive Scientists, who can reroll a failed shield roll; If they get a 1, something catchs fire. And some ships have advanced energy weapons, which on rolls of 1, will explode in all sorts of ways. . . |
| Volleyfire | 19 Mar 2020 2:19 a.m. PST |
link Don't laugh, the Chinese are already trying to breed cats that look something like that |
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