Hi everyone, thanks for the kind words! It's been a journey.
Allen- the map is pieced together from Mapire. It's the Cadastral Map. I screen captured it, then put it together electronically into one large file. Then I used the program Split Print to break that image file into 60 individual pages. I then cut the border off those pages, and glued them together. Then I flipped it over and backed it with duct tape to make it tougher.
For a convention, the entire map will be placed underneath plexiglas and the edges of the plaxiglas taped to the table to avoid shifting. I also want to put some lamination-type material onto the front of the map to protect it from spills. That might be tricky.
The map was a lot of work. I'd say about 12 hours total, half of that on my hands and knees while I pieced it together. Now that said, by using Split Print I was able to print this out for $25. USD On a large-format printer it would have cost around $150 USD minimum. And the three rolls of duct tape required to cover 28 square feet cost $15. USD. The models only cost about $100 USD to print at treatstock.com, so the total for all of this was right around $150. USD
All that said, I'm a huge fan of maps as a playing surface for wargames of this scale. I like maps as works of art, and I really like hex-and-marker type wargames. This project is an attempt to create a sort of hybrid between a normal wargame and a hex-and-marker style game.
I included the ground-scale in the corner, 10mm = 100m. The models were designed specifically for this ground scale.
Here's the link to the map file: gum.co/QLoBx
All that said, the troop placements in the pictures are not entirely accurate, just because I was in a rush. The cavalry units in particular are not all in the correct places (the Austrian cavalry are missing from the action on their army's left flank, for example). If I were to do this at a convention I would use Scott Bowden's map, but here I used the old Grande Armee scenario at Deep Fried Happy Mice, which only gives the corps deployments. I set everything within those up from memory.
Extra Crispy-
The division commander labels are all screwed up in the pictures. Eventually I'll add in placards for the corps commanders that incorporate the corps commanders names, utilizing the appropriate national colors. Good thinking on using some sort of period script as well; that would add a lot. This project is all about the spectacle so I shouldn't cut corners at this point (or whenever it is I get a chance to put this on as a convention game; who even knows at this point).
The other problem (which I didn't think about until it was too late) is that keeping track of all of the division commanders (and cavalry brigade commanders) present is pretty hard for the non-expert. I need to add the corps number into the placards. I may also add Blucher stats, troop numbers, and (for the conventions) whether the officer was wounded or killed during the battle, in French or German.
Your idea on place placards is great, I'm going to use that idea. I also have my 3D buildings which I might use.