Help support TMP


"Blood Bilge and Iron Balls rules review" Topic


9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Blogs of War Message Board

Back to the Age of Sail Message Board


Areas of Interest

General
Renaissance
18th Century
Napoleonic
19th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

One-Hour Skirmish Wargames


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:700 Black Seas British Brigs

Personal logo Editor in Chief Bill The Editor of TMP Fezian paints brigs for the British fleet.


Featured Workbench Article

Adam Paints Three More Pirates

It's back to pirates for Adam8472 Fezian!


Featured Profile Article

Visiting Reaper - 2000!

The Editor takes a virtual tour of Reaper's new offices.


Current Poll


Featured Book Review


698 hits since 12 Mar 2020
©1994-2024 Bill Armintrout
Comments or corrections?

Stew art Supporting Member of TMP12 Mar 2020 9:56 a.m. PST

Hi everyone.

I recently played a game of Blood Bilge and Iron Balls and liked it enough to write a review of it on the blood for other AoS fans to ponder over. Check it out why not at:


link


BBiB is a good AoS ruleset that provides a fun game overall. Most of the mechanics are streamlined and easy to pick up, and provides just enough historical flavor in the way that the ship operates, takes damage, makes repairs, and used the crew to make me feel like it's about sailing ships. What it gains in streamlining it looses other aspects that are typically in AoS rule sets; all ships of a type are the same, there are no rules for elite or poor crews, sailing is generic etc.. But these can be added with some simple house rules that I also discuss.
Overall, a recommended rule set for playing multiplayer games with each player controlling 3-5 ships.

-Stew

BrianW12 Mar 2020 1:35 p.m. PST

Stew,
For some reason your in-game pictures are not showing up on the blog.

Joe Legan12 Mar 2020 3:09 p.m. PST

thanks for your review. beauty is in the eye of the beholder. there were so many house rules needed I just went with Post Captain myself

Joe

Stew art Supporting Member of TMP12 Mar 2020 6:29 p.m. PST

Thanks BW, I hopefully fixed the images. Try again if so inclined.

@Joe; I have played PC and like it a lot, and it's by far a more detailed and better rule set. However I feel that PC tops out at about 3 ships a player, max and if you know what you're doing. It's also a pain to teach. I'm looking at BBIB more for conventions and such. 😀

BrianW13 Mar 2020 12:48 p.m. PST

Stew,
Oh, I've already been back again. It's just that I like gamer porn as much as the next guy, and your ships deliver that.

I've got BB&IB, but never did anything with them. You gave them a good review, and I'll have to go back and look at them again. I've never found the exact balance in fleet-level rules; there seems to be a desire to play as an Admiral while keeping enough detail to be a gun captain. Kind of like the old Empire rules, where you were a division commander who was worried about skirmisher placement.

Joe Legan14 Mar 2020 11:17 a.m. PST

Stewart
for conventions of casual gamers I agree they would do the trick. I also concur that PC tops out at 5 ships per player

thanks for the review and discussion

Joe

Stew art Supporting Member of TMP18 Mar 2020 2:46 p.m. PST

Thanks BW. I'm finding in my AoS gaming that more and more I like commanding a squadron for the issues that you highlight; you want some command and control but also some details of what's going on with each ship, and it's hard to find that sweet spot.

The other rules I am interested in trying out soon is Fire As She Bears, and maybe I'll get a chance to do so with all this quarantine… : )

@Joe, yes, I'd rather teach BBIB than PC at a convention. Pc has a lot of great stuff going for it but I find that the crew management aspects of each ship start acting like a rabbit hole the more I look at it. But it's been awhile since I played PC so maybe it's time to give it another go.

AdmiralHawke19 Mar 2020 3:04 p.m. PST

Stew

Thank you for a great review. Some reviews don't really convey a clear idea of how a set of rules play and what the strengths and weakneeses are. Your clear and thoughtful review does. :-)

Blood Bilge & Iron Balls seems similar to Kiss Me Hardy, but I don't know whether it really is or not. I should get myself a set for this extended period of quarantine we are all in.

I look forward to your review of Fire As She Bears. :-)

Stew art Supporting Member of TMP20 Mar 2020 1:32 p.m. PST

Thanks Admiral!

BBIB is a little similar to KMH in that it uses card activation, but that's mainly where it stops. I own and played KMH twice and was not overly fond of it. BBIB is certainly better written. Some big differences off the top of my head: KMH uses variable movement while BBIB the movement is fixed (ie, a ship with all it's rigging, at battle sail, and the wind coming from aft WILL move 6"). KMH uses turning circles and BBIB pivots on the spot. BBIB has generic crews while KMH English crews are better at everything.

My biggiest problem with KMH is the boarding rules. English crews are so good that the best tactic is to board the enemy right away and nevermind all this sailing and cannons. : )

Sorry - only verified members can post on the forums.