"AFV markers" Topic
9 Posts
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TacticalPainter01 | 08 Mar 2020 2:34 a.m. PST |
It seems to defeat the point of playing miniatures if you allow the table to become cluttered with markers, dice and tape measures. Somehow it kills the immersive nature we try to create, after all if you just want counters why not just stick to board games? A few people on Twitter have been talking a lot about immersion on the table and with that in mind I've tried to create markers that fit better into my terrain. The latest batch is for AFVs for Chain of Command to show various states of misfortune – from damaged guns to bogged down. More detail here link
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pfmodel | 08 Mar 2020 3:05 a.m. PST |
Good Idea. I normally use more standard markers which are the same colour as the playing area, which does look better than different coloured markers. But your idea is interesting, I may consider using shell burst markers to depict hits (I normally game with LWRS, or similar types of rules). |
BillyNM | 08 Mar 2020 3:36 a.m. PST |
These are nice, I'm particularly fond of the spanner! |
Berzerker73 | 08 Mar 2020 8:19 a.m. PST |
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BrockLanders | 08 Mar 2020 12:45 p.m. PST |
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TheNorthernFront | 08 Mar 2020 3:59 p.m. PST |
I actually have come to like graphic markers as long as they are more "graphic" and bold as a contrast to the photo realism of a miniature tabletop. It creates a nice visual pop. Counters really help with game play, pace and flow and help add an element of gameplay that exists in hex and counter games. I'm a convert to this more hybrid style of play these days. :) |
FlyXwire | 09 Mar 2020 8:37 a.m. PST |
Very cinematic! Here's an Immobilization or Hvy. Weapons-crewless variant for smaller scales, these made from twist-epoxy putty (12mm) -
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Marc33594 | 10 Mar 2020 5:55 a.m. PST |
Nice FlyXwire! Could even use different number of "craters" to signify various states such as immobilized or abandoned. And great idea on the "lip" to fit under treads or edge of gun, keeps them from walking away during a game. |
FlyXwire | 10 Mar 2020 7:15 a.m. PST |
Hey Marc! Well, they're nothing like what TP has rendered here for their down-right beauty and craftiness, but these putty versions can be "squirted out" pretty quickly if you need a quantity of them. I like your ideas on using the number of craters to signify different game states too – could even use that idea to track basic things like strength (step) losses for instance, like on infantry squad stands that need to register hits! |
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