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"Random Event cards for US Indian Wargame" Topic


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528 hits since 6 Mar 2020
©1994-2020 Bill Armintrout
Comments or corrections?

OSL200006 Mar 2020 6:38 a.m. PST

Anyone have ideas where to get random event cards for US Indian Wargames or a resource to make my own events? Thanks in advance.

Personal logo Extra Crispy Sponsoring Member of TMP06 Mar 2020 8:07 a.m. PST

I would just use my imagination and write them on file cards or the like.

pzivh43 Supporting Member of TMP06 Mar 2020 8:40 a.m. PST

Didn't the rule set Pony Wars (Or B Troop Ain't Comin' Back) have a random event Table of some sort?

Personal logo Der Alte Fritz Sponsoring Member of TMP06 Mar 2020 9:03 a.m. PST

Some of us (me) are imagination challenged and need some suggestions for reasonable and workable random events.

OSL200006 Mar 2020 10:26 a.m. PST

unfortunately my imagination does not work like it used too. any suggestion for random events???

HMS Exeter06 Mar 2020 11:56 a.m. PST

You can get blank playing cards off the internet.

OSL200006 Mar 2020 1:57 p.m. PST

HMS Exeter do you have a link?

Wackmole9 Supporting Member of TMP06 Mar 2020 2:21 p.m. PST

HI

Hers a basic event idea

roll 1d6 on 1-3 no event on 4-5 roll once on the tables and 6 roll twice.

1. Event caused by Weather
2. event caused by Disease
3. Event caused by bad Supplies
4. Event caused by Your or the Enemy forces
5. Event caused by Nature
6. Event caused by your Animals

Weather
1-3 weather slow your march by half
4 Storm force you to remain in camp
5 Storm ruins your supplies and you are force to return to base.
6 Flash flood loses 1/3 of your man,Animals, and food

then just modify the weather table for the other event rolls

Personal logo Der Alte Fritz Sponsoring Member of TMP06 Mar 2020 5:23 p.m. PST

How about events for skirmish level games?

saltflats192906 Mar 2020 6:59 p.m. PST

Flint and Feather has a random event deck (skirmish level AmerIndian themed) but I think it comes with all their other combat cards.

Matthew Lee Danison14 Jul 2020 4:30 p.m. PST

For skirmish level TSR Boot Hill wild west games I use the following fumble table:
Occurs when you roll very badly on your "To Hit" percentile dice.

Roll a 1d6

1. You lose your balance and stumble. Your weapon discharges and the bullet hits your foot resulting in 50% loss of movement rate and 1-3 points of damage.

2. Your weapon catches on your clothing and discharges, hitting one/any random person (including self) within 10 feet for 1-3 points of damage.

3. Dust, sand, debris, smoke, or powder gets in your eyes resulting in 50% loss of movement rate and the inability to shoot during the next turn only.

4. You stumble badly, and drop your weapon to keep from falling. You cannot use any weapon during the next turn but can move at normal movement rate.

5. You hit an unintended, random, person within a 20 foot radius of your target for 1-3 points of damage. If none are in range, you simply miss.

6. Your current weapon jams and cannot be used for the rest of the battle. You may switch to another weapon and begin shooting next turn.


At the end of the skirmish I use this table for those who were shot down during the gunfight:

Roll Him Over
and roll 1d10:

1. Player is alive with a scar. Authorities now have identifying marks for wanted posters.

2. Player is alive with a scar. Brawling and grappling is reduced by 10%.

3. Player is alive with a scar. Throwing accuracy is reduced by 10%

4. Player is alive with a scar and noticeably limps. Running and dodging is reduced by 10%.

5. Player is alive with a scar and gun/knife accuracy is reduced by 10%.

6. Player is alive with a scar and gun/knife speed is reduced by 10%.

7-10. Player is dead.

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