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"Waterloo Stratego" Topic


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1,021 hits since 26 Feb 2020
©1994-2021 Bill Armintrout
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Personal logo ochoin Supporting Member of TMP26 Feb 2020 12:04 a.m. PST

I'd guess several of you played Stratego when you were in short pants?

It was, I guess, my first wargame and as basic as it was, served a purpose.

I recently saw a new version had been released: Waterloo Stratego.

According to the review, it's quite development of the original idea; with dice, terrain cards, off-table reserves & 3 levels of play etc

YouTube link

Clearly the best thing about it is the speed needed to set up, play & put away – 90 minutes?

Anyone have any experience with it? Am I letting nostalgia part me from several pounds I'd rather bury in the back yard with the rest of my savings?

skipper John Supporting Member of TMP26 Feb 2020 8:56 a.m. PST

Watched the vid… looks and sounds like fun! Thanks.

DeRuyter26 Feb 2020 9:53 a.m. PST

I got it when it was released in 2015 for the anniversary. I met the author, who is Dutch, in Belgium at the reenactment. There are three levels of play each added more Waterloo flavor to the basic Stratego game. I got it on Amazon for around $50. USD

I would recommend that you go to Boardgamegeek and look at the reviewed and rules clarifications on the game page.

Personal logo Parzival Supporting Member of TMP26 Feb 2020 10:01 a.m. PST

I have it, but haven't yet played it.

It's a two player game. The general concepts of original Stratego apply, but have been greatly expanded, as follows:

While a unit's identity and true capability/value is concealed, the general troop class is not— you can see where the opponent has infantry, cavalry (which are also command units) and artillery, but not what specific troops these are.

The units may have special abilities beyond just their combat value. For example, cavalry can move further, light infantry can attack artillery from the front (other units will be destroyed if they do this, but can attack artillery from the side or rear), and heavy cavalry can take damage and then retreat to have their damage restored.

Play is not "move one unit on your turn," but a series of actions (typically 3), which could involve moving multiple units, or some combination.

The objective of the game is not to capture a flag (there are no "flag" units in the game), but to achieve different victory conditions that depend on the level of complexity one chooses to play. In the basic game, each side has a series of numbered squares on their rear-most side. These are divided into that sides' Left, Center, and Right. Before play begins, each side secretly determined which of these areas constitutes it's "line of supply." If a player manages to occupy the numbered squares of his opponent's "line of supply" the battle ends and the occupier wins. A win can also be achieved by capturing the opponent's general— either Wellington or Napoleon, who are each units on the field, and capable of movement and attacking.

Certain units act as "commanders," which merely means they represent the command capability of their respective side— they are officers, as for example Marshal Ney. If these units are captured, then the number of actions the captured commander's side can use on its turn goes down.

The game also includes a "clock," which advances each time both players have taken a turn. When the clock reaches a certain point, the British player is allowed to introduce randomly drawn Prussian forces as allies, signaling the arrival of Blucher and his troops.

The game is divided into a basic, advanced, and scenario based version of the battle, which affect the above in different ways, and add other considerations.

Features of the advanced game:

Command cards: Allow a side to take additional or special actions when played as an action by that side. The number of cards is limited, so the player has to think carefully as to when he wants to use one of his cards for optimal effectiveness.

Dice: If a unit attacks an enemy of identical strength, the dice are rolled to see whether a side eliminates the enemy, or retreats, or eliminates the enemy AND attacks an adjacent unit (which, in the fog of battle, could even be a unit of its own side).

Terrain squares: These are tiles places on the board to represent specific significant terrain objectives (as Hougoumont and La Haye Sainte). The battle capabilities of units which occupy, attack, or defend the terrain are altered, and certain victory conditions may apply based on the terrain as well.

So there's a lot of potentially interesting detail added to the game. The component quality is excellent, too. Content-wise, I'd say the price is right for what you get.
As yet, as I said, I haven't played it— I'm seldom in a situation where I only have one gaming buddy present to play a two-player game. But I'm eager to try it out, and I'm not disappointed with the purchase.

(I got mine from Target's online store using a discount they had running at the time, so I didn't pay full price— I don't recall what I did pay, but it was a significant discount off retail.

WarWizard Supporting Member of TMP26 Feb 2020 10:57 a.m. PST

I have this game. I've played the Basic game twice so far, and I really enjoyed it.

It seems a combination of Stratego, chess and a traditional wargame.

You can keep units (each piece is a unit), off board. So you do not have to deploy all units initially.
Unlike Stratego, you get to to deploy artillery, which can be very damaging.

I got my game on sale at Ollie's Outlet. I think I paid $17.00 USD.

Personal logo etotheipi Sponsoring Member of TMP02 Mar 2020 8:34 a.m. PST

The important thing is do the French lose?

USAFpilot Supporting Member of TMP07 Mar 2020 4:42 p.m. PST

This game intrigues me. I'm going to play it and report back with my thoughts.

USAFpilot Supporting Member of TMP08 Mar 2020 2:14 p.m. PST

I played Stratego Waterloo for the first time today and I agree will all the above comments. A few issues with the way the rules are written but overall I give the game a thumbs up. Game components and art are nice. Played three games of the "basic" rules in just over four hours. I thought it was a fun game that kept me thinking from set up to the final move. Would like to try the game a few more times and see how my strategy develops with more experience.

Some of the game rules are ambiguous and need a little more explanation. I found some helpful files on boardgamegeek.com, and was able to resolve any questions I had.

Some more info on how the game is played: Infantry moves either 3 spaces for light of 2 spaces for line. Cavalry, both light and heavy, moves like a rook in chess. Artillery (only one type of artillery) moves 1 space or fires up to a range of 3 spaces straight ahead. Each side starts with the ability to make 3 moves (3 actions in game parlance). You can move 3 separate pieces or move/attack with 1 piece 3 times which can be particularly devastating if using a powerful piece. If your C-in-C dies then you lose 2 actions, if you sub commander dies you lose 1 action, and if both die you lose the game. You also lose the game if the enemy places two of his pieces on the back row on your side of the board, but in the proper section (left, center, or right) as randomly determined at start of game. On the thirteenth turn of the game Prussian units come in from the side of the board and the Allied player now gets 4 actions per turn.

My brother beat me the first two games, once as Wellington and once as Napoleon. Both times he killed my C-in -C and my sub commander. On the final game I played Napoleon again and was able to beat him by getting two of my units in the proper section of his back row.

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