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"Deploying in Chain of Command" Topic


3 Posts

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475 hits since 12 Jan 2020
©1994-2020 Bill Armintrout
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TacticalPainter0112 Jan 2020 5:34 p.m. PST

Those of you on Twitter may have seen much of the traffic generated by Henry Hyde recently with regard to a game he put on for a friend where his opponent was very unlucky with his deployment, to the extent Henry felt the game was ruined. It inspired me to create a follow up to my post about the patrol phase, this time on deployment. These two elements are some of the most innovative mechanics in the rules and both take a while to fully understand. Hopefully this is of some help to new players. You can read the full post here Deploying in Chain of Command

Personal logo War Artisan Sponsoring Member of TMP12 Jan 2020 8:20 p.m. PST

An excellent analysis of deployment issues. It very nicely highlights how managing the chaos and uncertainty inherent in the early game affects command decisions (and, at the same time, illustrates why some players used to more traditional WWII tactical games may find Chain of Command a bit disconcerting at first). Thank you.

Basha Felika13 Jan 2020 11:42 a.m. PST

Excellent article that illustrates the real challenges that the game offers – very informative. Should have read this before I tried (and failed) to break into that blasted village 3 times!

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