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"Spaceship rules for smaller scale Traveller fights?" Topic

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Personal logo M1Fanboy Supporting Member of TMP02 Jan 2020 8:31 a.m. PST

Am looking for something to run the "adventurer" class of ships like Free Traders and Scouts, not the bigger stuff most wargaming rules have. I came into a supply of the old RAFM line, and I am thinking about some ideas, but wondering what's out there?

Aethelflaeda was framed02 Jan 2020 9:21 a.m. PST


Personal logo Andrew Walters Supporting Member of TMP02 Jan 2020 10:17 a.m. PST

I'm pretty sure each version of Traveller has a combat system. There's also Mayday and Brilliant Lances. Maybe we need to know what's wrong with those or what specifically you're looking for in order to be more helpful.

daveshoe02 Jan 2020 10:17 a.m. PST

I think either Mayday or, if you want more detail, Brilliant Lances would work.

You can get PDF versions of both games on Wargame Vault/DriveThruRPG or probably find used hardcopies on eBay.



Personal logo M1Fanboy Supporting Member of TMP02 Jan 2020 10:29 a.m. PST

Kinda thinking simpler, along the lines of Power Projection: Escort? Funny thing is, I have Brilliant Lances, one question however? What is the best way to make it hexless?

TGerritsen Supporting Member of TMP02 Jan 2020 2:55 p.m. PST

Power Projection is basically Full Thrust. You could modify that. Otherwise Mayday is your best bet unless you go with something very simple or abstract for hexless. You could try Starmada, but even that is probably too high level for what you are asking.

TNE230002 Jan 2020 3:15 p.m. PST

I'm a fan of Mayday

there is also Intercept

Vector movement.
Double-blind sensor rules without referee.
Excel based design system.
Gravity rules with multiple stable orbits.
Totally deterministic (dice-less) rules (optional).
Traveller compatible.
GURPS Spaceships conversion.

Dynaman878902 Jan 2020 6:51 p.m. PST

For any game with hexes all you need to do to make it hexless is to treat each hex as 1" (or whatever works) on the table. Any turn limits listed in hexes are 60 degree increments or less. In the specific case of Brilliant Lances the lack of hexes means not having to deal with that left/right/left/right movement along hex spines.

Thresher01 Supporting Member of TMP02 Jan 2020 10:36 p.m. PST

I've never come across any of the Traveller spaceship rules that I thought were workable/playable.

Then again, I have not played Mayday, or Brilliant Lances, or even the generic Traveller spaceship combat rules. For the latter, my experience is a lot of things are/were left out, or not detailed together to make that easily do-able.

I'd prefer something more like the Full Thrust rules, and IIRC, there is a Traveller version for that.

It'd be great to find a quick-play set with a decent QRS of just a few pages, where all the rules/steps are outlined together to aid game-play.

Some of the stuff I've found lacking were: details on sensor detection ranges and chances to that to occur; keeping track of player and vessel skill mods on successes; to-hit modifiers due to range and other stuff like chaff, ECM, etc., etc..

Dynaman878903 Jan 2020 9:04 a.m. PST

Thresher01 – You might want to give Brilliant Lances a look since it has the items you are wanting. I found it too complex for my RPG group however. Mayday is much less complex but I think is missing a good bit of that. Sensors being much less complex (if there at all) and damage to ships being a bit too simplified IIRC. I could use that during RPG sessions however so that is what was used.

Akalabeth03 Jan 2020 2:02 p.m. PST

Why are these decades-old rule sets selling for 20 dollars?

Thresher01 Supporting Member of TMP03 Jan 2020 7:58 p.m. PST

Yea, I can see that.

I'm looking for something fairly simple, and quick playing, while also being tactically interesting.

Would be nice if all the main rules/stats could be included on one, or two, two-sided sheets for quick reference during game play.

Personal logo Bashytubits Supporting Member of TMP05 Jan 2020 11:50 p.m. PST

If you want something with hexes but easy to play heres the rules for you.


I have played these with miniatures with friends and they work just fine, everyone had fun.

Dynaman878907 Jan 2020 9:39 a.m. PST

Starfire is a great game but would not work for Traveler at all. Scanners are pretty much non-existent in the game and vector movement is not involved at all (and Traveler space combat without vector movement is not Traveler space combat).

TheGaffer18 Jan 2020 4:33 p.m. PST

The old Start Trek from FASA might suit too. It played easy, and armor can replace shields.

Scale down the complexity.

Stalkey and Co24 Mar 2020 7:49 p.m. PST

The new triplanetary rules are vector on hexes, and are free from Steve Jackson Games.

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