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"Rules I use for Wargaming: The American Revolution" Topic


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Tango0121 Dec 2019 12:46 p.m. PST

" An older set of rules which were available in the first issue of Wargames Illustrative. Written by Andy Callan these rules capture the feel and tactics of the war. I was instantly taken with them and have been playing them since they first came out. Not to everyone's taste but a great favorite of mine. They have brought a lot of fun games and enjoyment to me over the years…."

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Amicalement
Armand

Jeffers21 Dec 2019 2:45 p.m. PST

Me too.

Tango0122 Dec 2019 3:33 p.m. PST

(smile)

Amicalement
Armand

Au pas de Charge23 Dec 2019 10:04 a.m. PST

Isnt this system similar to the AWI rules "British Grenadier"?

I must be missing something; what exactly is fun about spending your afternoon sorting out unit disruption/disorder?

Timmo uk23 Dec 2019 10:18 a.m. PST

British Grenadier was partly inspired by Andy Callan's rules. One way to describe it is – Loose Files in a General de Brigade (Napoleonic Rules) wrapper.

The Disruption Points concept works very well and is quicker in practise than it may seem at first glance. In a game it focuses the commander's mind and prevents being able to do too much at one time, so in that respect it's interesting/fun having to make critical decisions. I'd suggest that it's a more compelling game mechanism than, for example, rolling lots of morale tests.

historygamer23 Dec 2019 4:48 p.m. PST

Agreed. Good rule set.

Virginia Tory23 Dec 2019 9:38 p.m. PST

What HG said.

Tango0124 Dec 2019 11:20 a.m. PST

Thanks!.


Amicalement
Armand

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