"Hubbard's World: A Fantastic Worlds Star Trek Campaign" Topic
9 Posts
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The Angry Piper | 16 Dec 2019 9:50 a.m. PST |
Hi all. I've seen some of the threads here asking about good skirmish rules for Star Trek. I decided on Fantastic Worlds by Rattrap, based on their .45 Adventure pulp rules. I'm quite pleased with the results after playing through the first of three, possibly four linked scenarios. I opted to change a few of the rules for simplicity and to speed play. You can read about my changes and the campaign premise over at my blog, Dead Dick's Tavern and Temporary Lodging. angrypiper.com/?p=3402 I will be posting AARs as the scenarios are played out, probably once a week or so. The first one will be up in a couple of days. I will provide update notifications here on TMP. Check it out if so inclined. Comments welcome, on my blog or here! |
kmfrye | 16 Dec 2019 10:17 a.m. PST |
Fantastic Worlds is a nifty set of rules, and (IIRC) have that pulpy sci-fi vibe that would go especially well with Star Trek's original series. Looking forward to reading your AARs. Best regards, Keith F. |
robert piepenbrink | 16 Dec 2019 11:07 a.m. PST |
Sounds good, and please do post. I have hopes of doing an SF "Three Roads to Paris" ("Five Paths to the Hub" perhaps?) this spring in which I fight the same scenario with different SF skirmish rules. These may be contenders. |
Thresher01 | 16 Dec 2019 1:37 p.m. PST |
Sounds interesting. I get the desire to simplify things, and not having to track wounds and reductions in performance due to them. Red Shirts dying from one hit sounds about right. How do the rules handle initiative, and ranged and melee combat (dice used, dicing conventions, etc.)? |
The Angry Piper | 22 Dec 2019 7:32 a.m. PST |
Thresher: The game uses d10s. Most of the time you roll one or more of them and take the highest result, then add an appllciable stat or skill to it. If it's over 10, it's a success. So: a stat check, like a Brains test, is a d10 + the model's Brains score. If the result is over 10, it passes the test. Ranged attacks would be a number of d10's (based on the weapon) + the model's Ray Gun score vs. the target's d10 + Dodge score. Melee would be a d10 + the attacker's Blade score vs. d10 + the Defender's Blade score, highest result wins. Of course there are many special abilities and situational modifiers that may allow a character to roll more dice, reroll, or otherwise affect the results. |
The Angry Piper | 22 Dec 2019 7:33 a.m. PST |
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The Angry Piper | 30 Dec 2019 9:21 a.m. PST |
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The Angry Piper | 13 Jan 2020 10:27 a.m. PST |
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StarCruiser | 14 Jan 2020 9:06 a.m. PST |
Sounds like tons o' fun was had! |
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