Paskal | 28 Nov 2019 3:30 a.m. PST |
Hello everyone, But what would it change if in George Gush's Renaissance rules, the units had less than 5 figures or more than 50? Thank you |
Ogdenlulimus | 28 Nov 2019 4:19 a.m. PST |
Nothing. Its the morale calculations in the game that age one prematurely! |
ochoin | 28 Nov 2019 4:52 a.m. PST |
Anyone can tweak any rule set in any way they like. What the OP suggests is something that could only interest the one tweaking. It's interesting that the FoG;Renaissance rules doesn't mention figure scale. It's so passe & the Gush rules show their age here. |
Ed Mohrmann | 28 Nov 2019 6:18 a.m. PST |
Bought those rules many many years ago. Read through them and decided not my cuppa. Still in the house somewhere… |
Paskal | 28 Nov 2019 6:21 a.m. PST |
I do not like to modify the rules too much but with this one which dates from 1976, it should pass … For me the scales at all levels are necessary in a rule. |
Stoppage | 28 Nov 2019 7:57 a.m. PST |
@Paskal The Gush rules are perfectly good for a starter with small battles. By memory you use the number of firing figures and ranks to calculate shooting casualties – which are given in men – take one figure off table for every 20 casualty men. To speed things up we used to use 20-sided dice to see if an actual figure had been knocked out (rather than keep a written tally). Melees are worked out using number of figures in contact and ranks. Which means actual table frontages are important. |
Shagnasty | 28 Nov 2019 9:33 a.m. PST |
The Gush rules are perfectly adequate. It is we who have too little time and patience to appreciate them. still expect a men/figure ratio for a rule set to be rational. |
khanscom | 28 Nov 2019 3:19 p.m. PST |
From the Renaissance rules 2nd Edition, I(5): "Troops must be formed into units of from 5 figures… upwards…". There appears to be no upper limit to a unit's size other than practicality. Where the unit is smaller than 5 figures you may find the problem in the Reaction Tests; there are + and – modifiers for friendly and enemy units within 150 paces, in sight, advancing, retiring or routing. This can obviously give an advantage to small units if they are not retiring. I recall reading about a similar issue with an early edition of WRG Ancients when a competition player chose to build a large number of 1- figure "units" (paying a lot for command points) but presented such a large (in numbers of units) army that his opponent was virtually unable to advance against it. Future editions included the 5- figure minimum limits. The practical problem of issuing orders and recording unit casualties for a large number of small units would deter me regardless. |
Paskal | 29 Nov 2019 12:26 a.m. PST |
@ Stoppage: You write "The Gush rules are perfectly good for a starter with small battles. "But we can also do very big battles with. You also write"To speed things up we used to use 20-sided dice to see if an actual figure had been knocked out (rather than keep a written tally)." Do you want to speak to remember the losses rather than write them on a piece of paper? So, one die per unit … Very good idea. @ Shagnasty: Completely agree with you, this rule is a safe bet. If I found a system for antique war chariots we could even play the ancient period with. @ khanscom: Congratulations for your very precise explanations and understandable to me. Indeed we can have more than 50 figures per unit I confused with a French rule (Kadesh)or it is forbidden. So we could have only one unit in his army? |
Stoppage | 02 Dec 2019 3:15 a.m. PST |
To speed things up we used to use 20-sided dice to see if an actual figure had been knocked out (rather than keep a written tally) If enemy scored four hits then you'd have to throw five or over on the 20-sided dice to keep the figure. We removed figures during play (units were based with two singles, pairs, and threes in one rank). |
Paskal | 03 Dec 2019 3:58 a.m. PST |
@ Stoppage : Super funny and fast as a system ! |
Paskal | 11 Jan 2020 6:43 a.m. PST |
In the "The George Gush's Renaissance Rules" one foot or mounted figure on the table represents 20 real men (3 ranks in 6/7 files?); one wagon, field piece or elephant model approximately 5. And one Inch on the table top represents 10 paces when using 20-25-28 and 30 mm figures … Ok but if I want a figurine to represent 100 men, one wagon, field piece or elephant model approximately 25, I decrease by 5 the movement distances and the ranges of shots since then when using 20-25-28 and 30 mm figures one Inch on the table top represents 50 paces … But what are the other changes to make? The sizes of the bases of the figurines? But what does it give? Thanks for your help |