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"Battle of Wartenburg: Polemos Ruse de Guerre Refight" Topic


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Personal logo Whirlwind Supporting Member of TMP24 Nov 2019 5:40 a.m. PST

Please see link here for an AAR of a refight of the Battle of Wartenburg, using 6mm figures and the Polemos Ruse de Guerre rules.

picture

picture

14Bore24 Nov 2019 8:09 a.m. PST

Nice game, sometimes it is a matter of who doesn't break that wins.

79thPA Supporting Member of TMP24 Nov 2019 11:42 a.m. PST

Nice to see so many French allies on the field.

Sydney Gamer24 Nov 2019 8:12 p.m. PST

Interesting that you are using the America set, rather than the polemos Nap set. Great report!

Personal logo Whirlwind Supporting Member of TMP24 Nov 2019 10:16 p.m. PST

Thanks very much all.

@Durban Gamer,

I used the America set for this game since that is what the Toronto club use (the author, Glenn Pearce, is a member). The two sets have many similarities but a few telling differences, so the games have quite a different character.

Glenn Pearce25 Nov 2019 7:13 a.m. PST

Hello Whirlwind!

I have three words to say, wow, wow and wow. First is how you managed to adapt the scenario to fit your resources and table size. That was one of the main goals in the rules. To be able to size battles to fit a person or groups resources and table size. I think that's a rare feature in most rule sets. Second is presentation. The look of your table and figures makes me want to have been there. Finally the flow of the battle seems to be very similar to ours, which is amazing. Those Brandenburg Fusiliers played a part in both games.

The effective firing in RdG was cranked up by design to speed up the game and reduce dice rolling to minimize the element of chance and other effects. I see you played your game in 100 minutes, which is incredible. Ours took about 4-5 hours with two new players out of the six that played. That was another goal of the rules to be reasonably fast to play as a solo or multi-player game.

The real interesting thing is it forces players to make the right decisions promptly or the game passes them by and the enemy has outmanoeuvered them. I think quick and timely manoeuvres are critical features in warfare that are often missing in games.

Best regards,

Glenn

138SquadronRAF25 Nov 2019 9:57 a.m. PST

An interesting battle. I put in on using the Napoleonic Command rules and it's a slog. The original was also a slogging match.

Personal logo Whirlwind Supporting Member of TMP25 Nov 2019 12:36 p.m. PST

Thanks very much both.

@138SqnRAF,

Yes, very much so. But I think that is an important part of the Napoleonic period, battles that focus on timing as much as manoeuvre.

barcah200125 Nov 2019 7:11 p.m. PST

How did you add Napoleonic command rules?

138SquadronRAF27 Nov 2019 11:33 a.m. PST

How did you add Napoleonic command rules?

Napoleonic Command is a set of rules from War Artisan:

warartisan.com/rules

This was our refight of Wartenburg:

link

I also did a different version, in this hypothetical scenario we explore what might have happened if, in September of 1813, Bertrand had never received Ney's order to fall back and maintain his line of communication with Torgau after his initial repulse at Wartenburg.

link

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