/mivacommon/member/pass.mv: Line 148: MvEXPORT: Runtime Error: Error writing to 'readers/pass_err.log': No such file or directory [TMP] "Breakthrough! card rules suggestion" Topic

 Help support TMP


"Breakthrough! card rules suggestion" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Command Decision Message Board


Areas of Interest

World War One
World War Two on the Land
Modern

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Hour of Glory: Agents

Infiltrate a WWII German base with these agents of SABRE!


Featured Book Review


1,705 hits since 22 Nov 2019
©1994-2025 Bill Armintrout
Comments or corrections?

bkohrn22 Nov 2019 10:39 a.m. PST

FOW card rules are more like God Of War where good/bad events can be planned up to 24 (game) hours in advance (same thing in Command Decision). Also, in large multi-player scenarios, some players may never even get to see the cards if the game flow passes by or the force commander isn't inclined to share.
Option:
1. One player on each side draws 1 card and uses it if applicable or hold it 1 turn and play it (again, only if applicable) by drawing the discard card that allows the magnified effect. The effects of the second card can't be used. Discard both if still not useable.
2. Rotate the card draw so each player on that side gets to use the cards

Sorry - only verified members can post on the forums.