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"O Group Design Update" Topic


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David Brown Supporting Member of TMP14 Nov 2019 2:11 a.m. PST

The latest update to the design and development of the O Group WW2 rules is now over on the TFL blog and the GdeB blog!

Following on from a couple of recent play-tests we move away slightly from the pure "combat" aspect of the rules into a discussion on mechanisms that cover how we deploy our WW2 battalion, how it advances to contact and fights and also reflect on some of the reasons as to why battalions deployed and fought in the manner they did.

So, we look at the actual deployment of your battalion's companies, looking at how the companies and platoons were deployed or could be deployed, including nut just on-table units and just as importantly holding units in reserve and the ability to commit them to battle at the right time and in the right place! We also look at the advance to contact phase and how we have tried to make the mechanisms covering this vital aspect of a WW2 battlefield just a little different from other wargames in order to try and produce a certain amount of the fog of war. Finally we discuss the actual contact and consolidation phases of battle and how we could in incorporate WW2 doctrine into the rules.

ERROR - no url for link

toofatlardies.co.uk/blog

link

DB

Jcfrog Supporting Member of TMP14 Nov 2019 5:07 a.m. PST

Lots of very promising concepts!

BattlerBritain14 Nov 2019 6:44 a.m. PST

Looks good.

Recon?

And Soviet order of march to Contact, as in National doctrine? Sounds like that may be part of this?

Definitely on my shopping list.

David Brown Supporting Member of TMP14 Nov 2019 11:23 a.m. PST

BB,

Recon is an essential part of the battle. Without recon, units are restricted to recon by fire, the poor man's reconnaissance.

Also recon can take advantage of deploying off PTs, thus can infiltrate the battlefield, while standard armoured units cannot.

DB

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