Help support TMP


"Cold War Tanker Mod for What a Tanker" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.

For more information, see the TMP FAQ.


Back to the Modern Product Reviews Message Board

Back to the Modern Discussion (1946 to 2013) Message Board

Back to the Cold War (1946-1989) Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Featured Showcase Article

AK47 15mm Militia with Rifles

The first militia for the AK47 "opposing army."


Featured Workbench Article

3Dprinted Jersey Barriers in 28mm

Useful 3D models for concrete barriers.


Featured Profile Article

Other Games at Council of Five Nations 2011

Personal logo Editor in Chief Bill The Editor of TMP Fezian snapped some photos of games he didn't get a chance to play in at Council of Five Nations.


Featured Movie Review


1,571 hits since 13 Nov 2019
©1994-2024 Bill Armintrout
Comments or corrections?

Thresher0113 Nov 2019 6:53 p.m. PST

I just found out about these rules, bought them from Wargame Vault – a $1.00 USD contribution going 100% to the local Food Bank is a nice touch, especially if a lot of downloads are sold.

link

They look interesting, and the vehicle ratings, rules changes, and other mods seem pretty straightforward.

I'm looking forward to giving them a go, and adjusting/tweaking stats and rules where and if needed, as appropriate. One of the things I can see, right off the bat are different ratings for old vs. advanced gun stabilization systems, since that for an early M60 tank or T-55/T-62 is not the same as for the West German Leopard II, or M-1 tank.

Just curious to see if anyone else has purchased these yet, and had a chance to give them an outing or two, either with friends, or solo?

I've posted a few questions on WG Vault regarding the infantry rules, and how the point ratings are derived, among other things. It's not clear to me if there is one point for each man in a fireteam or squad, or a set number of points for them not linked to each soldier.

Seems like a great excuse to break out the 1/144th or 1/285th scale armor for a platoon on platoon, or company battle.

Would love to read about or see pics of any battle reports you care to share regarding these rules.

Joe Legan13 Nov 2019 7:56 p.m. PST

Thresher,
Thanks for posting this. I answered your questions on WV as didn't realize it was you. If I didn't let me know and can run through a full example here.
Would love to see what teaks you have. I tried to keep it somewhat simple which is why I left out ERA.
Not a company battle but I do have this
link
Thanks again

Joe

epturner13 Nov 2019 8:28 p.m. PST

Herkybird is your man.

He's got the bits and bobs to give you the go.

I'd recommend 1/285th or 1/300th.

But I'm an Old Sod from the Cold War and that's how we trained.

Buys a pack of Leos and a pack of T62 and Bob's Your Uncle.

Eric

Thresher0113 Nov 2019 9:45 p.m. PST

Yep, 1/300th is a great scale.

I like the 1/144th scale prepainted vehicles too.

Thanks Joe.

So, do squads get 6 "activation" dice like vehicles do, as far as tracking losses goes (I see the differences for "defensive dice", e.g. attempting to negate hits due to cover), and then you decrease those as losses occur?

How many "activation" dice do two or three man fire-teams get for tracking losses, e.g. for machine gun, and anti-tank teams?

Joe Legan15 Nov 2019 5:33 p.m. PST

Thresher,

Yes squads are treated like separate vehicles and get activation dice. {except please note on page 4 that if the squad has an IFV only 1 gets 6 dice.} They lose them through permanent hits. Note that hits on infantry are always permanent and they can be pinned by large caliber weapons.
An anti tank team would also get 6 dice as above. I never considered MG teams as the reason infantry are on the board is to engage tanks. ( it is Cold War Tanker!) I haven't playtested MG teams but would try 6 dice for them as well. MGs should have the same pinning characteristics of large caliber weapons.
Great questions. Keep them coming. Several turkeys bought so far!

Joe

Sorry - only verified members can post on the forums.