Help support TMP


"Port Moresby Air Raid" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the WWII Aviation Discussion Message Board

Back to the WWII Aviation Battle Reports Message Board

Back to the Terrain and Scenics Message Board

Back to the Photography of Miniatures Message Board

Back to the Old School Wargaming Message Board

Back to the Blogs of War Message Board

Back to the 6mm WWII Message Board

Back to the Wargaming in the USA Message Board


Areas of Interest

General
World War Two on the Land
World War Two in the Air

Featured Hobby News Article


Featured Ruleset


Featured Showcase Article

1:285 RSO-3

Personal logo Editor in Chief Bill The Editor of TMP Fezian bases more of his German artillery tractors.


803 hits since 24 Oct 2019
©1994-2020 Bill Armintrout
Comments or corrections?

ge2002bill Supporting Member of TMP24 Oct 2019 12:10 p.m. PST

Our group of gamers is commencing a set of linked air, sea and land games based on operations involving New Guinea in 1942-43.

Game #1 is shown with this link:
link
-----
As is customary with my stories, briefly captioned photos hopefully succinctly explain the action of the first Japanese Air wave attack on the port.

1/285 and 1/300 aircraft fly and crash in the story on a 6'x 14' surface. Buildings are 6mm ish. Rules are home adaptations from Bag The Hun, Check Your Six and Duel of Eagles. The adaptation emphasizes long flight distances, the frantic dynamics of BTH activation cards (fun indeed), aircraft data from BTH and CY6 and movement templates from DoE. No hexagons or grid system needed. Just fly where you will.

Respectfully,
Bil P.
Chronicler for The Adventures of General Pettygree

Old Contemptible24 Oct 2019 3:36 p.m. PST

I applauded this ambitious campaign game. Looks like tons of fun. I appreciate the hard work that goes into these.

Hard to believe a Betty could shoot down anything. They should be quite easy to shoot down themselves due to lack of armor and self sealing fuel tanks. This is true for most Japanese aircraft. That is why so many fighter pilots in the PTO racked up so many more kills than the ones in the ETO.

Mark 124 Oct 2019 4:58 p.m. PST

I applauded this ambitious campaign …

Me too! I have often day-dreamed about linking air games, sea games, and land games. But I have never stepped up to actually DO it!

Hard to believe a Betty could shoot down anything.

1. Why should we assume that a Betty shot something down? Did I miss something in the description? Looks to me like the intercepting fighters were jumped by Zeros.

2. Yes, Betties were easily torched. Bad for the Betty crews. But that doesn't mean they were toothless. Most variants had a 20mm auto-cannon in the tail. It doesn't take too many hits to ruin the day of a pilot who attacks in a Hurri.


-Mark
(aka: Mk 1)

Wargamer Blue25 Oct 2019 5:12 p.m. PST

Fantastic AAR. Look forward to reading more.

Walking Sailor Supporting Member of TMP26 Oct 2019 8:41 a.m. PST

20mm auto-cannon in the tail
Contemporaneous accounts from Cactus pilots show a preference for flank attacks on bombers (Marine pilots were trained in deflection shooting). Against Bettys they specifically mention trying to avoid falling behind and getting sucked into long tail chases. That 20mm stinger was well respected.

Sorry - only verified members can post on the forums.