"The Mechanics of Artillery Firing" Topic
7 Posts
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John Michael Priest | 23 Oct 2019 5:30 p.m. PST |
As a continuation of Chaos, Confusion, and Casualties, I have just published a section about how artillery fire is conducted in the rules set to be used in conjunction with the firing chart that I just released in Ramblongs of a Military Historian johnmpriest.blogspot.com |
Rich Bliss | 23 Oct 2019 6:13 p.m. PST |
Wow. That's a very complicated process. Playing anything like a full battle will take forever. |
John Michael Priest | 23 Oct 2019 6:24 p.m. PST |
Actually it does not. The attacker can resolve it with two rolls. The defender can roll the reactions very quickly. The way the game is set up there will be several actions going on in the several different sections of the board. It takes much longer to explain than to play. I heard a student once say " We coulda gotten through the war quicker if we fought it." I will be playing it at Fall In. |
epturner | 23 Oct 2019 6:35 p.m. PST |
Interesting process. Maybe a shade overkill, if you'll pardon the pun. Just my opinion. I can see where you say it takes longer to explain than to run through the process. As an aside, what are your infantry figures mounted on, poker chips? I like how you have them based. Eric |
John Michael Priest | 23 Oct 2019 6:51 p.m. PST |
Poker chips. Playing solitaire with 15 regiments and 10 guns on a 5x12 table takes me around 6 hours. The great thing about developing a game is that it can always be refined. The turns consist of movement/ charge Reaction to movement/charge Regular firing arty then inf Reaction to firing Resolving routes, restoring officers, removing halts |
Extra Crispy | 24 Oct 2019 11:32 a.m. PST |
I assume a turn represents a minute or two? |
John Michael Priest | 24 Oct 2019 2:02 p.m. PST |
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