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"The Mechanics of Artillery Firing" Topic


7 Posts

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1,130 hits since 22 Oct 2019
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Comments or corrections?

John Michael Priest23 Oct 2019 4:30 p.m. PST

As a continuation of Chaos, Confusion, and Casualties, I have just published a section about how artillery fire is conducted in the rules set to be used in conjunction with the firing chart that I just released in Ramblongs of a Military Historian

johnmpriest.blogspot.com

Rich Bliss23 Oct 2019 5:13 p.m. PST

Wow. That's a very complicated process. Playing anything like a full battle will take forever.

John Michael Priest23 Oct 2019 5:24 p.m. PST

Actually it does not. The attacker can resolve it with two rolls. The defender can roll the reactions very quickly. The way the game is set up there will be several actions going on in the several different sections of the board. It takes much longer to explain than to play. I heard a student once say " We coulda gotten through the war quicker if we fought it." I will be playing it at Fall In.

epturner23 Oct 2019 5:35 p.m. PST

Interesting process.

Maybe a shade overkill, if you'll pardon the pun. Just my opinion.

I can see where you say it takes longer to explain than to run through the process.

As an aside, what are your infantry figures mounted on, poker chips? I like how you have them based.

Eric

John Michael Priest23 Oct 2019 5:51 p.m. PST

Poker chips. Playing solitaire with 15 regiments and 10 guns on a 5x12 table takes me around 6 hours. The great thing about developing a game is that it can always be refined.

The turns consist of movement/ charge

Reaction to movement/charge

Regular firing arty then inf

Reaction to firing

Resolving routes, restoring officers, removing halts

Personal logo Extra Crispy Sponsoring Member of TMP24 Oct 2019 10:32 a.m. PST

I assume a turn represents a minute or two?

John Michael Priest24 Oct 2019 1:02 p.m. PST

Probably 1-3 minutes.

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