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"Cold War/Modern Rules?" Topic

13 Posts

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864 hits since 18 Oct 2019
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Personal logo Buckeye AKA Darryl Supporting Member of TMP18 Oct 2019 3:05 p.m. PST

Looking for a set of rules, easily taught at public settings such as conventions, that cover ships from 1980s into the 1990s. A feel for realism while incorporating playability (each person might run a ship or two), with ship ratings for the major and minor combatants of the period (gotta have West Germans), using most likely 1/2400 surface vessels from frigate up to cruiser.

Published set preferred vs. pdf purchase.

Played Harpoon years ago…NOT looking for something like that!

khanscom18 Oct 2019 7:23 p.m. PST

"Go In and Sink"/ "Seastrike" use some pretty simple mechanics; these are probably most suitable for small squadrons per player (3- 6 ships) since combat results can sometimes be catastrophic. You'd probably have to stat out the available ships, though. Upside is that submarines and aircraft are playable.

Thresher01 Supporting Member of TMP19 Oct 2019 12:02 a.m. PST


Personal logo Buckeye AKA Darryl Supporting Member of TMP19 Oct 2019 4:49 a.m. PST

Looks like Shipwreck is a pdf, so not a preferred method.

Go In and Sink does require creating ship stats. Not a huge fan of having to do that, but at least there are examples provided.

Was there ever a simplified version of Harpoon created?

jekinder619 Oct 2019 7:06 a.m. PST

The GDW "Captain's Edition " of Harpoon.

Thresher01 Supporting Member of TMP19 Oct 2019 8:58 a.m. PST

Actually, you used to be able to get hardcopies of SW.

Not sure if the author still offers those or not, though.

If not, post here, and I'll check to see if I still have extra hardcopies. You'll also want/need the Freeplay supplement, in my opinion, which adds in other rules like aircraft, and some sub stats, etc..

You can also just choose to not use some aspects of Harpoon, or simplify them, if desired.

dwight shrute19 Oct 2019 9:56 a.m. PST

love all the pipecleaners all the table , missiles everywhere

Personal logo Buckeye AKA Darryl Supporting Member of TMP19 Oct 2019 3:52 p.m. PST

Thresher I would indeed be interested in any hard copies of Shipwreck and Freeplay. Are those QRF rules? Ah, just found them (sans Freeplay) on the QRF site. So, if you have them with Freeplay, I am interested, otherwise I can at least order Shipwreck from QRF. Thanks!

Jekinder – Ahhh, good stuff! Not for my wallet, but to know there was a simplified version. I'll check some of my friends who were big Harpoon guys…they might have Captain's Edition. Thanks!

Thresher01 Supporting Member of TMP19 Oct 2019 4:20 p.m. PST

No, not QRF rules, but they may carry them.

I'll check to see if I can find them, but think I should have an extra copy of each.

There are some holes in the rules, and some weapons/stats need filling in, in some places. You can do that from Harpoon, and/or the internet.

There's a Yahoo Group dedicated to them, and the other rules he put out – Tankwreck, but that's apparently going away soon, so best to download, and/or print out anything you might want from there.

Sorry, can't recall the name of the group, or the creator of the rules right now.

Crabbman21 Oct 2019 6:49 a.m. PST

My Rules Naval Command are available both as PDF on WargameVault and as print on demand from Lulu



Personal logo Buckeye AKA Darryl Supporting Member of TMP24 Oct 2019 8:08 a.m. PST

Crabbman – I've been eyeing those over at Lulu.

Personal logo Buckeye AKA Darryl Supporting Member of TMP07 Nov 2019 4:48 a.m. PST

Picked up Naval Command. Was overwhelmed with 120 pages of material…but the rules are only 30ish pages, and the rest is data for a crap ton of ships. Haven't given them a proper read through yet, but they may suit.

Rev Zoom20 Feb 2020 2:19 p.m. PST

Naval Command is, IMHO, an excellent set of rules combining simulation with game. The results mimic the results in Harpoon 4 only with a lot less work and more of a game aspect. I prefer Naval Command to Shipwreck and now only use Harpoon as a reference. Highly recommended.

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