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"ACW Skirmish AAR using 61-65 rules" Topic


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CaptainDarling16 Oct 2019 4:31 a.m. PST

Last Monday we decided to revisit the Sixty-One-Sixty-Five ACW Skirmish Rules. We set up a Scenario and went for it! The CSA is sort of on the defensive and have a fence line to defend if they can get to it while the slightly superior USA force have to splash through a stream to try to get to grips with the Rebels while they are in the open.

The game was very close despite the Confederates putting on one of the worst displays of dice rolling I have ever seen.

The Yankees kept pushing and didn't allow the Rebels an opportunity to form a line so they were always on the back foot. Using numbers the Union stretched the Rebel line to the limit and in the end turned their right flank and secured a victory!

Yankee infantry firing as the advance on the Confederate line!

picture

The Rebel Captain urged his men on! (yes as I know Unit Colours probably wouldn't be at such skirmishers but the look so good!)

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The sweet view of victory from the Union side of the battlefield…

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The battlefield at the end of the game, the beaten Confederates are in the foreground..

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The full AAR is on the TSOG blog…
link

Cheers!

79thPA Supporting Member of TMP16 Oct 2019 10:30 a.m. PST

It's a nice looking game. I play tested the rules a couple of times about three years or so ago; then I threw them in the trash. Not at all what I was looking for in a game. I'm glad you found something you like. Thanks for posting.

Personal logo Herkybird Supporting Member of TMP16 Oct 2019 3:26 p.m. PST

My solo rules are IGOUGO and are available to use for free on our website link

See under 'State of War'

Rusty Balls24 Oct 2019 2:31 p.m. PST

Personally, I love these rules. There are a great way to fight a company level skirmish with a much more interesting set of mechanics than Brother Against Brother and without the complexity that Shape Practice has. Nothing is wrong with either of those rules – just different.

I do use bigger units than the rules generally call for, 10 figures but all work well.

I like 61-65 so much I have converted it to AWI also.

By the way – I also like their Drums and shakos large battles rules!

CaptainDarling25 Oct 2019 1:24 p.m. PST

Thanks for the interesting replies.

Rules like books and movies are always a matter of personal preference.

61-65 give us a good game. They have a good feel to them and have some nice ideas plus we play Song of Drums & Shakos and that uses the same core activation system so we don't have a myriad of different rule sets. They don't represent ACW skirmish tactics 100% but as mentioned in my blog post I'm going to have a try at adapting them slightly to see how they work in a more flexible skirmish form. Interestingly a I think if you swap single companies for each single section figure and play around with shooting and movement distances these could be used as regimental ACW Rules!

Rusty re; SoD&S Large Battles we are going to try them soon to replace Lasalle they look good and again use the activation system (with twists) that we are okay with!

Oh and I have used Richard's ACW skirmish rules they are good and I've adapted them for a Colonial Campaign I'm running set in 1879. He has some cool rulesets and solitaire adaptations available and all for free!

Cheers!

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