I'm considering doing some platoon to company level games, and suspect as games get larger, individual troops will get a bit onerous and time consuming to move, keep track of, and do battle with.
Therefore, for some games where that is the case, I'd like to base troops as fire teams, and/or squads, as appropriate for WWII, and even the Cold War too, but we'll stick to WWII for now.
The obvious choice for many nations seems to be to break the squads down into two units, or sections (American lingo), so that they can fire and maneuver. However, I think I seem to recall at least some units actually breaking their squads down into three "sections", or fire teams, historically. I think they used a base of fire of 2 – 4 troopers, and then two maneuver teams of 2 and 4 each, or 4 and 4 each (in the case of a two man firing base), for a total of 10 troops.
Obviously, through squad attrition, that might change further.
So, I'm curious, is that right, e.g. the three units for US infantry/armored infantry/airborne troops, or should I just go with two sections per squad instead?
Also, how did the other nations do it, e.g. German infantry, panzergrenadiers, and paras, British infantry and paras, and Soviet infantry and tank rider troops?
For really large games, by doing this, I plan to go with a 1:2 ratio of figs to real troops, so a 4 or 5 man fire team/section stand will represent a full squad, instead. The downside with that is that the ability to use squad-level fire and maneuvering tactics will be lost, but they'll still be able to do that at the platoon level.
Thoughts, and breakdowns for the stands, say perhaps use a two-man LMG stand, and then two stands of 3 – 4 troops each for the German squads?
Did the Russians/Soviets break down their squads in this way, or just fight as a single squad level unit?
How do the British do it?