Help support TMP

"Flying Lead WW2: RPG -type scenario help" Topic

3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the WWII Discussion Message Board

Back to the WWII Scenarios Message Board

Areas of Interest

World War Two on the Land

Featured Hobby News Article

Featured Ruleset

Featured Showcase Article

Tiger II vs JS-2m

Pre-painted models from the World Tank Museum.

Featured Profile Article

Axis & Allies at Gen Con

Paul Glasser reports from the A&A Miniatures tournament.

Current Poll

Featured Book Review

Featured Movie Review

385 hits since 12 Oct 2019
©1994-2020 Bill Armintrout
Comments or corrections?

bpmasher12 Oct 2019 1:40 a.m. PST

Hail gamers,

I have an opportunity to game a bit today, and I thought of putting together a quick game of Flying Lead with my WW2 paratroops and germans.

The gist of it is that I create some characters with the players, narrate some of their relationships by asking questions and create some background for the Personality figures. Talk about their training a bit casually, then start playing the Band of Brothers theme music and take a little break before they jump into Normandy.

The idea is to scatter the troops a bit, have two Personalities land near each other so that the players can re-group and roleplay a bit, then go about finding their squad mates and taking objectives. First part of the game is roleplaying, some scares (noise in the woods etc.) and getting ready for the second part of the game.

Then I'll re-arrance the warmat for another type of scene, and start dropping a german patrol here or a tank there (I have a Jagdpanther :| ) and look where the combat takes the game.

That's where my ideas end. How would you make it into a fun session given the minimum prep time?

Thresher01 Supporting Member of TMP12 Oct 2019 9:38 a.m. PST

You could use the Mythic Game Master Emulator to run this, with little to no prep time.

It is designed so that things can happen on the fly, without any pre-prep work at all. You simply ask questions during the game, roll dice to determine the outcomes and likelihood of events happening or not, based upon a degree of "chaos" for your game(s), and then observe the results.

For example, there's a small farm house up ahead. What is the likelihood that a German squad (or just X number of troops if you prefer) is in the farm house?

There's a cross-roads up ahead. What's the chance that it is covered by a German armored vehicle (Jagdpanther) hidden in the bushes (or the treeline, or hedge, if you prefer) nearby?

Roll the dice, and compare the results on the chart to determine the outcome.

Supposedly works superbly, and sounds like just the thing you need for this sort of thing.

VonBlucher12 Oct 2019 7:31 p.m. PST

For scattering troops you can do what we used which is depending on your board size section off the board in 12in square grids, if you have say a 4ft by 8ft board, you can section off the one side of the board into a 3ft by 4ft area which is 12 square feet. get 4 pieces of wood a little over 14 Inches each. Glue them together to form a 12 inch internal square through, drill a small hole at every one inch mark, and run twine from one side to the other. Mark one side North and number 1 12 on each side. Roll 3 12 sided dice one color for the square foot grid and 2 other colors for the North-South line and the last die for the West-East line on the jig you created. Works pretty fast once you get the colors remembered for each, We would roll for each figure first and jot it down on paper and than move the figures into their positions. Faster than moving them one at a time after each roll.

Sorry - only verified members can post on the forums.