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"DBA 3.0 Rome vs. the Marcomanni" Topic


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Personal logo timurilank Supporting Member of TMP08 Oct 2019 1:11 a.m. PST

The latest test using 24 elements has been posted to the blog with a brief synopsis of game one and a longer report with photos of game two. There is also a brief commentary, adjusting one's game style, that some may find interesting.

link

Cheers,
Robert

Durban Gamer08 Oct 2019 6:42 a.m. PST

We often play DBA 3 with 24 stands – but use 2 generals each rolling for pips. Interesting that you get games in under 50 minutes and find interesting tactical challenges with just 1 pip roll. We must try this at the Durban Historygamers.

Desert Fox08 Oct 2019 6:52 a.m. PST

What is the size of your gaming table if using 24 elements and only one command?

Personal logo timurilank Supporting Member of TMP08 Oct 2019 7:21 a.m. PST

Desert Fox,

Our standard game board is 80cm x 80cm. Doubling the number of elements meant an 80cm x 120cm would work well.

Cheers,

Personal logo timurilank Supporting Member of TMP08 Oct 2019 7:29 a.m. PST

Durban Gamer,

Using one die, 24 elements which include two generals (CinC + subordinate)
Pip scores ran the full spectrum of possibilities.
Scoring low or high on consecutive turns was rare, but did occur.

Increasing the elements did require more turns to reach a decision.
On average, this was double the amount of a standard game.

First casualties usually fell on turn four.
This meant opening moves were spent seizing terrain, repositioning troops or prodding elephants and chariots forward.

Do give it a try and let us know how you get on.
Cheers,

79thPA Supporting Member of TMP08 Oct 2019 9:58 a.m. PST

Nice looking game.

evilgong09 Oct 2019 2:40 p.m. PST

Our club plays 24-element DBA.

Just double up the lists or provide an ally.

Two generals, one a c-in-c (with BB hero-point) that roll dice separately.

Commands of any size. Commands don't break individually, the army breaks at 8 lost. Camp counts as twice normal penalty.

John Edmundson09 Oct 2019 10:26 p.m. PST

I've played a number of games of DBMM100 (with up to 120 points), which typically results in about 26-28 elements in an army and includes only one general (with its +1 pip, so 2-7 pips). It works well. You certainly can't afford to break up groups on a whim, especially but not only if you have impetuous troops. DBx is nearly always a better game when there is a shortage of pips.

Cheers,
John

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