"DBA 3.0 Rome vs. the Marcomanni" Topic
8 Posts
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timurilank | 08 Oct 2019 1:11 a.m. PST |
The latest test using 24 elements has been posted to the blog with a brief synopsis of game one and a longer report with photos of game two. There is also a brief commentary, adjusting one's game style, that some may find interesting. link Cheers, Robert |
Durban Gamer | 08 Oct 2019 6:42 a.m. PST |
We often play DBA 3 with 24 stands – but use 2 generals each rolling for pips. Interesting that you get games in under 50 minutes and find interesting tactical challenges with just 1 pip roll. We must try this at the Durban Historygamers. |
Desert Fox | 08 Oct 2019 6:52 a.m. PST |
What is the size of your gaming table if using 24 elements and only one command? |
timurilank | 08 Oct 2019 7:21 a.m. PST |
Desert Fox, Our standard game board is 80cm x 80cm. Doubling the number of elements meant an 80cm x 120cm would work well. Cheers, |
timurilank | 08 Oct 2019 7:29 a.m. PST |
Durban Gamer, Using one die, 24 elements which include two generals (CinC + subordinate) Pip scores ran the full spectrum of possibilities. Scoring low or high on consecutive turns was rare, but did occur. Increasing the elements did require more turns to reach a decision. On average, this was double the amount of a standard game. First casualties usually fell on turn four. This meant opening moves were spent seizing terrain, repositioning troops or prodding elephants and chariots forward. Do give it a try and let us know how you get on. Cheers, |
79thPA | 08 Oct 2019 9:58 a.m. PST |
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evilgong | 09 Oct 2019 2:40 p.m. PST |
Our club plays 24-element DBA. Just double up the lists or provide an ally. Two generals, one a c-in-c (with BB hero-point) that roll dice separately. Commands of any size. Commands don't break individually, the army breaks at 8 lost. Camp counts as twice normal penalty. |
Erzherzog Johann | 09 Oct 2019 10:26 p.m. PST |
I've played a number of games of DBMM100 (with up to 120 points), which typically results in about 26-28 elements in an army and includes only one general (with its +1 pip, so 2-7 pips). It works well. You certainly can't afford to break up groups on a whim, especially but not only if you have impetuous troops. DBx is nearly always a better game when there is a shortage of pips. Cheers, John |
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