Here is the list of games for this year's MillenniumCon 7-10 November held in Round Rock Texas. This year we expand to Thursday night with some games offered during the setup. There will be 131 games and events on the schedule Thursday to Sunday, Hope to see you there:
millenniumcon.info
Thursday 6:00PM – 10:00PM
Demo Game
AD-230 Catch that Drone
by Scott Hendrickson, Beyond the Gates of Antares, 4 hrs, 3 players, Newcomers
A drone carrying maps of a long lost Antarean gate which was sent by a C3 ambushed patrol has crashed. 3 factions have picked up the distress signal and are rushing to claim the prize…
Miniatures Games
AM-185 1918: Will the bombers get through?
by David Morgenthaler, Wings of Glory WW1, 4 hrs, 7 players, Newcomers
British bombers attack targets to disrupt German units moving to the front.
AM-124 Cruiser Action, Lite
by Jeff Wilson, GQ 3rd Edition, 4 hrs, 6 players, Newcomers
World War 2 cruisers built before 1930 battle it out in an 'Old School' confrontation.
AM-108 Gladiator – Are You Not Entertained?
by Richard Kropp, Ludas Gladiatorius, 4 hrs, 6 players, Newcomers
Gladiators! Enter the Colosseum for a set of trials involving team fights, all vs all, and vs dangerous beasts. We will play as many rounds as we can during the event time. Players may join in and leave between rounds as seats become available. Easy to learn and fun! Can you entertain and win over the Roman mob?
AM-149 Predator & Trophy
by Brian Cottrell, Battleground Weird WWII, 4 hrs, 6 players, Newcomers
It's 1945 and the Americans continue to push their way deeper and deeper into Germany but it is no easy task. The last defenders of the Third Reich are still fighting and it looks like it is going to get a lot worse before it gets better. But soldiers are not the only warriors roaming this wasted battlefield and this "out of this world" predator is out for more then just blood. This hunter is out for worthy trophies and it will do anything to gain them. Fight as the Americans or Germans and see if you can "get to the chopper" before your made into a bloody alien trophy!!!!
AM-111 What A Tanker! Are YOU an ACE?
by Steve Miller, What A Tanker, 4 hrs, 8 players, Newcomers
Think you've got what it takes to be a Ace Tanker? Let's find out! You'll be playing in squadron teams of 2s (Either Allies or Axis) to achieve your objectives and "service" enemy tanks. Three rounds are planned for the evening. The highest number of vehicles "serviced" in the evening is the winner! Know upfront there will be 4 squadrons of 2 players each. 28mm tanks are furnished but you are welcome to bring your own. Leave the Maus and King Tigers at home please. This is for fun! A cheezy certificate will be awarded to the "King Tanker"! Sign up quickly…this game should fill up fast.
AM-202 Zombiecide Black Plague
by Roy Coats, Zombiecide, 4 hrs, 6 players, Newcomers
This capital has been taken. People died by the thousands, but some areas remain unharmed. The Necromancers seem content to battle the nobility in the castle and leave the commoners corralled for when their zombie forces need ready reinforcements. A band of unlikely allies are joining together to fight back against the Zombie invasion. Will you join us in our fight?
Friday 9:00AM – 12:00NOON
Board Games
BB-109 Axis and Allies
by Alan Hayes, Axis and Allies (Original version), 3 hrs, 5 players, Newcomers
Axis & Allies: Classic is a world war two version of Risk with much more detail incorporating land, air, and sea.
BB-171 Zombicide Invader
by Larry Suino, 3 hrs, 6 players, Newcomers
Come play the newest version of this fan favorite game that takes the battle to the far reaches of space. Easy to learn and loads of fun.
Demo Game
BD-115 Blucher Demo 6mm
by Alan Spencer, Blucher, 3 hrs, 4 players, Newcomers
Demo/Participation of Grand Tactical napoleonic warfare in spring of 1813. Smallest unit is a brigade, with players taking roles of CinC and Wing (multi-corps) commanders. Nothing to bring but a good attitude. Some knowledge of napoleonic era gaming is helpful. Ages 17+ only.
BD-121 Fire From the Sky
by John Roberts, Beyond the Gates of Antares, 3 hrs, 6 players, Newcomers
Desperate times call for desperate measure. Take command as Algoryn combat engineers frantically attempt to disable Ghar Battlesuits in their laager
Miniatures Games
BM-186 1918: Will the bombers get through?
by David Morgenthaler, Wings of Glory World War I, 3 hrs, 7 players, Newcomers
British bombers attack targets to disrupt German units moving to the front.
BM-139 4th SW Capellan Air Assault – 6mm Homebrew Scenario
by Andrew Knestrick, Modified Classic Battletech, 8 hrs, 10 players, Newcomers
Using newly redeveloped ECM technology; Capellan VTOLs, hovercraft, and LAMs approach a federated suns FOB unnoticed with orders to capture what intel they can and to destroy the rest. However, a nearby lance of patrolling 'mechs spots the group of incoming hostiles and races back to the base to aid in the defense. Will the defenders hold off the swarming enemies or will the attacking Capellans seize the day with this surprise attack? Come join in on this game of modified Classic Battletech and find out! No unattended children.
BM-231 Big Chain Of Command Campaign
by Tyler Wallace, Chain Of Command, 3 hrs, 12 players, Some exp
We are putting together a big Chain of Command campaign that will run across three time blocks on Friday. New players are welcome to watch, and we may have a few odd slots for inexperienced players, but we are hoping to cater to players with more experience playing CoC. Please be prepared to play at least one full time slot. We are still working the details of the campaign out. Will update here when we have more info!
BM-220 Pavlov's War
by Jacob Mayer, Bolt Action Firefight, 3 hrs, 4 players, Some exp
Sergeant Yakov Pavlov has spent the last 60 days stubbornly defending the famous fortified apartment building that came to bear his name. However, the Battle of Stalingrad is far from over and high command has ordered Pavlov's storm group to seize a German occupied position across January 9th Square in the ruins of the Milky House. Modified Bolt Action Firefight ruleset. Play as Germans or Soviets. Miniatures provided. Familiarity with the Bolt Action is encouraged but not required
BM-247 San Juan is harboring Pirates
by Carlos Sierra, Blood & Plunder, 3 hrs, 6 players, Newcomers
It's the 1700 century and your Capt. with his letter of Marque has been chasing the Spanish Ship la Gloria, and now you find out it San Juan is harboring the crew…. your task make land and capture the crew that sunk your nation ship for your reward. Some exp. would nice but not needed, 200 points depending on how many people show up.(land games,no ships)
BM-155 Tewfik Bey vs. Osman Digna
by Kenneth Hafer, Colonial Adventures 2nd Edition, 3 hrs, 6 players, Newcomers
Early during the Mahdi's rise, Tewfik Bey disappointed Osman Digna by defeating him in a few encounters, preventing him from impressing potential followers.
Roleplaying Game
BR-227 Salvage Wars LBB Traveller Edition
by Larry ‘MrRPGHour', Traveller, 3 hrs, 6 players, Newcomers
Each player will operate a crew in hopes of restarting the systems needed to claim salvage and fend off the enemy teams. Will you be able to turn on the one to claim salvage before others do.
BR-150 The Blakros Matrimony
by Brian Cottrell, Pathfinder 1st Edition, 3 hrs, 8 players, Newcomers
The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
Fri 1:00PM
Board Game
CB-222 Commands & Colors
by Rodney Castro, 4 hrs, 8 players, Newcomers
Commands & Colors is a simplified wargaming system designed by Richard Borg. Common elements of all C&C games are a deck of Command Cards, a hex board divided into 3 sections, and Battle Dice. Army units are made up of figures or blocks. We'll be running 2 different games simultaneously, 2v2 teams, games/scenarios tbd from Memoir '44, C&C Ancients, C&C Napoleonics, The Great War, and C&C Medieval.
CB-160 Melee & Wizard
by Mark Leroux, The Fantasy Trip, 4 hrs, 6 players, Newcomers
The classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each figure in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat – to victory, or death. Miniatures will be provided, but players are welcome to bring their own 28mm fantasy miniatures (two arms, two legs, one head only). Combat is fast and deadly so players will be able to get in a few battles during the session.
CB-188 Merchant of Venus
by W Andrew York, 4 hrs, 6 players, Newcomers
Avalon Hill's classic space merchant game – pilot a slow freighter or fast scout while traveling from planet to planet acquiring and selling cultural commodities, buy deeds to factories and space stations and discover artifacts while out earning your opponents.
Demo Game
CD-133 Bloody Broadsides (Napoleonic Naval)
by Jeff Hunt, Bloody Broadsides, 4 hrs, 12 players, Newcomers
Come captain 1:900 scale ship of the line in an epic battle on the high seas. The British and French will go at it again on the deep blue sea. Huge triple deck flag ships and mighty Ships of the Line engage in a battle for dominance of the High Seas. Will Napoleon finally get control of the oceans or will England save the day.
CD-200 CLASH of Spears Demo
by Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, Newcomers
CLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete – walk ups are encouraged so stop by to say hi and meet the authors.
CD-244 Crew Expendable
by Andrew Fisher, Spectre Operations, 4 hrs, 4 players, Newcomers
Counterproliferation reporting indicates the transport of WMD material on an unregistered cargo ship to a region already on the brink of war. As a member of a multi-national task force, covertly interdict the shipment, locate the ships manifest, and disable the WMD material. Alternatively, play as the unwitting, but trained and well paid, ship's crew to ensure their cargos safe delivery!
CD-235 Gun Fight at O.K, Corral
by Allen Barton, Wild West Exodus, 4 hrs, 6 players, Newcomers
The Gunfight at the O.K. Corral was a 30-second shootout between lawmen and members of a group of outlaws called the Cowboys. Re-fight the shootout with a Dystopian twist. Now they are using Juiced Pistols and Plasma 6-Shooters
Miniatures Game
CM-193 BA Game 1, 750 PTS Combat Patrol
by Jay Casper, Bolt Action, 4 hrs, 16 players, Some exp
Players will use a 750-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. There will be 5 Bolt Action games, players (if they want to participate in the tournament) will choose any 2 of the game events to count (this must be done before the start of MillenniumCon). Players can play in 1, 2, 3, 4 or 5 games or any combination. Not all have to participate in the tournament play The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All list must be a generic platoon, No theater list. Early/Mid/Late war lists will be matched during games along with Axis vs Allied if possible. The players must have 2 copies of their army list at check in time. Any questions you can email Jay at: raidersfan26@hotmail.com
CM-104 Battle for McDonaldsburgh Farm
by Dan Warner, Seven Days to the River Rhine, 4 hrs, 6 players, Newcomers
Seven Days to the River Rhine is a set of fastplay rules simulating armoured combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. The rules cater for games with lots of armour and infantry and other supporting weapons in any scale. It is a game especially suited to large,multi-player games in which each side has one player acting as the commander. *Rulebooks will be available for sale at a special MCON discounted price*
CM-176 Betrayal at House on the Hill
by Kenneth Ramsey, 4 hrs, 4 players, Newcomers
Imagine exploring a haunted house straight out of the 50s B horror movies. The creaking door. the collapsing floor, the door to nowhere. You are a part of this group. Going from room to room gathering items for the future a spear a revolver a crystal ball.. Then some one betrays you. They have their objectives and the rest have different objectives. Who will win, the betrayer or the party Come play to find out.
CM-234 Big Chain Of Command Campaign
by Tyler Wallace, Chain Of Command, 4 hrs, 12 players, Some exp
We are putting together a big Chain of Command campaign that will run across three time blocks on Friday. New players are welcome to watch, and we may have a few odd slots for inexperienced players, but we are hoping to cater to players with more experience playing CoC. Please be prepared to play at least one full time slot. We are still working the details of the campaign out. Will update here when we have more info!
CM-189 Big Guns in the Med
by Jeff Wilson, GHQ Micronauts, 4 hrs, 8 players, Newcomers
A simple clash between French and Italian BB's/BC's.
CM-119 Bomber Raid Old Chap!!
by Mike Wikan, Blood Red Skies, 4 hrs, 6 players, Newcomers
The Battle of Britain! RAF Radar has picked up He-111s moving to Bomb a Radar site, escorted by a Squadron of Messerschmitts! Intercept and Destroy!
CM-190 Dawn patrol
by Randall Wheat, Knights over the Trenches, 4 hrs, 8 players, Newcomers
Knights over the Trenches, a Dawn Patrol encounter. Your flight wing encounters the enemy while on patrol. Shoot them down.
CM-159 From the Sublime to the Ridiculous is just One Step
by Adam Rios, Forager, 4 hrs, 6 players, Newcomers
A Skirmish set during the Retreat from Moscow. Will the French escape with their lives or will the Cossacks run them down? Forager is a Black Powder skirmish game with a slight RPGish tone. Come ready to chase or be chased but more importantly come ready to have fun in the snows of Russia.
CM-210 Gettysburg-Pickett's Charge
by David McCormick, Black Powder, Glory Hallelujah, 4 hrs, 6 players, Some exp
Day 3 and Lee makes his final offensive against a strong Union army at Gettysburg. Pickett, Trimble, and Pettigrew's Divisions are ordered to make a frontal assault against Cemetery Ridge across an wide open field. As a Confederate commander can you change the course of history and the war as Lee had hoped? As a Union Brigadier General, can you hold the line once again? 28mm figures. Six players.
CM-128 Great Northern War
by S Wirth, Home grown, 4 hrs, 6 players, Newcomers
Charles XII takes the war to Peter the Great in eastern Europe. 6mm Great Northern war. End of Pike and Shot era and beginning of Linear warfare in Europe. Russia allies with Saxony while the Swedes drag Poland into the frey. Meeting engagement in central Lithuania. Up to six (6) players no experience required.
CM-223 Gunfight at Brayville
by Faron Bell, Fistful of Lead, 4 hrs, 6 players, Newcomers
Brayville, circa 1878. Somewhere near the Texas-Mexican Border. Six rival gangs compete for the Army Payroll Gold. Marshall Bolin Elkins and his Lawmen keep a watchful eye over the strongbox. Unfortunately, every two bit gunfighter in the territory has heard rumors about the gold. As the sun rises, it would appear that the sleepy town of Brayville is in for a rude awakening. Players control an "outfit" of 4 characters and compete for the gold or simply try to eliminate their rivals.
CM-251 Mortem et Gloriam Ancients
by Tom Primrose, 4 hrs, 6 players, Newcomers
Big battle ancients is back – the push of pike, rampaging elephants, devastating knights, slings and bows. Come learn Mortem et Gloriam with one of our loaner armies or if you've played before, bring a 10,000 point force.
CM-161 Original Column, Line & Square 25mm Napoleonic
by Denny Hair, Napoleonic Wars, 4 hrs, Miniatures Game Location: Ball Room Table #2 5x16 extra large, 8 players, Newcomers
Classic Napoleonic Rules: based 1 figure equals 20 men. French, Russian, British, French allies!! This is the classic and original Column, Line & Square rules developed in the 1960s and 70s and guarenteed fun. It set the standard for all other rules that followed.
CM-221 Pavlov's War
by Jacob Mayer, Bolt Action Firefight, 4 hrs, 4 players, Some exp
Sergeant Yakov Pavlov has spent the last 60 days stubbornly defending the famous fortified apartment building that came to bear his name. However, the Battle of Stalingrad is far from over and high command has ordered Pavlov's storm group to seize a German occupied position across January 9th Square in the ruins of the Milky House. Modified Bolt Action Firefight ruleset. Play as Germans or Soviets. Miniatures provided. Familiarity with the Bolt Action is encouraged but not required
CM-144 Red Gauntlet: Stalingrad Airlift
by Ray Mitchell, Wings of Glory World War II, 4 hrs, 7 players, Newcomers
November 23, 1942. The German 6th Army is surrounded in the Stalingrad Pocket. Hitler has ordered it to be supplied by Air. Will the transports get thru as superior but outnumbered German ME Bf 109s are pitted against the Yak-1s of the Soviet 8th and 16th Air Armies? Come make it happen!
CM-141 Team Yankee 6mm
by Max Armas, Team Yankee, 4 hrs, 4 players, Some exp
Team Yankee in 6mm! Will NATO forces hold the line or fall to the red tide!
CM-125 Viking Raid
by Scott Hendrickson, Hail Caesar – Shieldwall, 4 hrs, 4 players, Newcomers
A viking force is looking for plunder reported to be hiding in a small saxon church… they plan a lightning raid from the sea.
Roleplaying Game
CR-151 "The Disappeared"
by Brian Cottrell, Pathfinder 1st Edition, 4 hrs, 8 players, Newcomers
A powerful ally of the Pathfinder Society has disappeared and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history?
CR-211 RECON: Mud Marching Blues
by Jonathan Andrews, RECON, 4 hrs, 6 players, Newcomers
A boring scouting mission quickly turns serious when the party stumbles into an enemy convoy with a cargo so deadly it could tip the balance of war.
Fri 7:00PM
Board Game
DB-101 "Railroad Tycoon"
by Michael McGrail, Railroad boardgame, 4 hrs, 6 players, Newcomers
Running a railroad in the 1850's isn't easy but it can bring in the big $$$ and make you a tycoon. Expand your steel rails, deliver needed goods, open lucrative new routes, upgrade to bigger, faster locomotives, complete the Western Link to California. Join Vanderbilt and Pullman as a Railroad Tycoon.
DB-240 Victory in the Pacific Tournament
by Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, Newcomers
VICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G – play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired – there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint – same ruleset, bigger map and new graphics, plastic minis for the ships – come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday
Demo Game
DD-207 CLASH of Spears Demo
by Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, Newcomers
CLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete – walk ups are encouraged so stop by to say hi and meet the authors.
DD-225 Morale Napoleon
by Justo Perez, THW, 4 hrs, 6 players, Newcomers
Morale Napoleon is another of Ed's THW (Two Hour Wargames). The smallest unit is a Regiment composed of one or more Battalions. This a fictional scenario where each side will manage 1 Corp Commander and 3 Divisional Commanders. Do not expect a typical line-em-up and crawl-into-engagement game. This scenario's terrain will be very challenging and difficult to maneuver. Though intended for minis, we are using pimped-up Jenga blocks with easily discernible unit-decals and this battle we will be fought within a 3'x3' terrain board. No lower back aches for us more senior gamers ;-)
Miniatures Game
DM-136 1864 A Clash of Ironclads
by Jeff Key, Game of Admirals v2, 4 hrs, 10 players, Newcomers
In 1864 the British declare war on the United States and dispatch a squadron led by HMS Warrior to the Cheesapeake where they are opposed by a strong force of Union monitors. A "what if" scenario pitting 1/1200 scale early British ironclads against later American monitors. The rules include the most authenic ordinance data available.
DM-110 All Things Zombie – Better Dead than Zed
by Richard Kropp, All Things Zombie (classic rules), 4 hrs, 6 players, Newcomers
You survived the initial outbreak, but now you must scavage for food and badly needed supplies. Do you have what it takes to gather enough loot and get it back safely to your hideout? All while zombies chase you every step of the way. We will teach the rules – we will be using the "classic version". 15mm miniatures
DM-194 BA Game 2, 1500 PTS Tank Wars
by Jay Casper, Bolt Action, 4 hrs, 16 players, Some exp
Players will use a 1500-requisition point force. The force may consist of a maximum of TWO Tank Platoons. No Special Characters, No Planes. There will be 5 Bolt Action games, players (if they want to participate in the tournament) will choose any 2 of the game events to count (this must be done before the start of MillenniumCon). Players can play in 1, 2, 3, 4 or 5 games or any combination. Not all have to participate in the tournament play The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All list must be a generic platoon, No theater list. Early/Mid/Late war lists will be matched during games along with Axis vs Allied if possible. The players must have 2 copies of their army list at check in time. Any questions you can email Jay at: raidersfan26@hotmail.com
DM-233 Big Chain Of Command Campaign
by Tyler Wallace, Chain Of Command, 4 hrs, 12 players, Some exp
We are putting together a big Chain of Command campaign that will run across three time blocks on Friday. New players are welcome to watch, and we may have a few odd slots for inexperienced players, but we are hoping to cater to players with more experience playing CoC. Please be prepared to play at least one full time slot. We are still working the details of the campaign out. Will update here when we have more info!
DM-215 Circus Maximus
by Mike Gomez, 4 hrs, 11 players, Newcomers
The Circus will be there. Come one come all and see the Chariots race around the track…….
DM-162 Destroy The Convoy
by Michael Miller, Cruel Seas, 4 hrs, 6 players, Newcomers
British and Italian boats fight in the Mediterranean over a convoy.
DM-164 Freedom of Passage
by Grant Johnson, Bloody Broadsides, 4 hrs, 10 players, Newcomers
The right of free passage at sea was hotly contested by the various Nations during this historic period of Naval Power. This Battle is an example of how many small naval actions may have happened in a strategic area. Ships from British, French, and other Nations will clash in this game. Their Success or Defeat will totally depend on you as a Ship's Captain. Sailing and Surviving will not enough because where there is No Battle, No Blood, and No Broadsides, there is No Glory. Join us to find out who are the best Captains are at Sea.
DM-156 Gettysburg – Day 2- The Peach Orchard
by Richard Schwartz, Johnnie Reb II (modified), 4 hrs, Miniatures Game Location: Llano Room table 1&2, 10 players, Newcomers
Perceiving an otherwise imperceptible rise in front of the strong union line, Gen. Sickles moves his III Corp into the Peach Orchard, an exposed salient, just in time to meet Gen Longstreet's assault on the Union left flank. Was Sickles brilliant, or a buffoon?
DM-129 Great Northern War
by S Wirth, Home grown, 4 hrs, 6 players, Newcomers
More Great Northern War for those who missed the first session. Maybe more Dragoons or some Winged Hussars, or Saxon Guns…
DM-170 Kill the 12.7mm---Vietnam, 1969
by Nathaniel Weber, In Country: Rules for Wargaming Vietnam, 4 hrs, 4 players, Newcomers
Near the DMZ, Spring, 1969: An NVA anti-aircraft machine gun has been interfering with the helicopter resupply of a nearby Marine outpost. The Marines have sent a strong patrol into the jungle to find and destroy the deadly 12.7mm gun. The players will work together to plan the Marine attack, while the GM runs the NVA. This is a small, fast playing game, with each player controlling 4-6 Marines.
DM-205 Middle Earth SBG
by Joseph Runyon, Middle Earth SBG (latest edition), 4 hrs, 12 players, Some exp
Bring your 400 point army (from the newest army books), and play two games during the session. Tables/scenarios will be set ahead of time, and matching will be done on the spot, with an aim to try and have as many good vs evil matches as possible.
DM-178 Operation Bug Tussle
by Mack T Harrison, Galactic Knights (starship combat), 4 hrs, 6 players, Newcomers
During the invasion of the Entomalian Empire, Operation Bug Tussle was an unremarkable skirmish until unexpected allies showed up, making this the first battle of the Fourth Interstellar War to involve all of the Five Galactic Powers. Play as the Terrans, Entomalians, Avarians, Carnivorans, or Aquarians in this spaceship miniatures game using vector movement on a hex grid.
DM-138 Rupert surprises the Scots
by Scott Hendrickson, Pike & Shotte – To Kill a King, 4 hrs, 6 players, Newcomers
What if scenario set in 1644, Rupert moves north and catches a portion of the Covenenter army before they can join Parliament's forces.
DM-166 The disquiesting of Shady Bay
by Jim Dunnam, Blood & Plunder, 4 hrs, 6 players, Some exp
A bit of swashbuckling on a Friday night. Maybe there's treasure to loot, or a Governor's daughter to rescue. Either way, Ft Bizzbum overlooks the harbor and they are laying the cannon just now. Whether the engagement will be won in the harbor battle Capt Fischer or on land at Dick's Tavern, who knows.
Roleplaying Game
DR-152 "Fortress of the Nail"
by Brian Cottrell, Pathfinder 1st Edition, 4 hrs, 8 players, Newcomers
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
DR-224 The Mage's farm
by Gabe Nelson, D&D 5th edition, 4 hrs, 5 players, Newcomers
A local farmer hasn't been seen since his last run in to town 2 days away. His friends are worried that something horrible has happened to him as he has been gone now for 2 weeks! They have no time to go and find him so they hired you to do that for them. Players may bring a 2nd level d&d 5th ed. character(if it is usable is up to the gm), a 20mm miniature,and and a dice set(highly encouraged)
Sat 8:00AM
Board Game
EB-187 A Brief History of the World
by W Andrew York, 4 hrs, 6 players, Newcomers
Play Ragnar Brother's re-release of the Avalon Hill classic "A Brief History of the World." Spanning six historical epochs, you may control the Byzantine Empire one turn and the next time be masters of the New World as leader of the Incan/Axtec civilizations. Will your leadership throughout history be better than your opponents?
EB-241 Victory in the Pacific Tournament
by Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, Newcomers
VICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G – play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired – there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint – same ruleset, bigger map and new graphics, plastic minis for the ships – come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday
Demo Game
ED-208 CLASH of Spears Demo
by Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, Newcomers
CLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete – walk ups are encouraged so stop by to say hi and meet the authors.
Miniatures Game
EM-199 Aerodrome 1.1
by Mike Becnel, 4 hrs, 12 players, Newcomers
Aerodrome is a WWI air combat game where each pilot plots his or her moves 3 at a time on a gorgeous wood control board. Each airplane is represented by a scale model airplane mounted on a telescoping pointer to simulate altitude. Rules will be taught. Bring your bling (bling means awards pilots get for previous battles). Many early war Allied and Axis aircraft added to the mix. These include Nieuport 11, Aviatik D1s and Phönix D1s.
EM-195 BA Game 3, 1250 PTS Big Battle
by Jay Casper, Bolt Action, 4 hrs, 16 players, Some exp
Players will use a 1250-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. There will be 5 Bolt Action games, players (if they want to participate in the tournament) will choose any 2 of the game events to count (this must be done before the start of MillenniumCon). Players can play in 1, 2, 3, 4 or 5 games or any combination. Not all have to participate in the tournament play. The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All list must be a generic platoon, No theater list. Early/Mid/Late war lists will be matched during games along with Axis vs Allied if possible. The players must have 2 copies of their army list at check in time. Any questions you can email Jay at: raidersfan26@hotmail.com
EM-174 Battletech Bloodname
by Frank Crull, Classic Battletech, 4 hrs, 12 players, Some exp
Same as before.
EM-116 Blucher – French vs Russians 1813 in 6mm
by Alan Spencer, Blucher, 4 hrs, 6 players, Some exp
Spring 1813. Napoleon has pulled together a miracle to gather an army after the 1812 disaster. Can you pull off another Austerlitz – or will your army be trampled by the veteran Russians of the 1812 campaign? Everything provided. Please be on time for briefing/team selection. Age 17+ only and some experience with the game is necessary.
EM-175 Classic Battletech Gunslinger and BT Open Tournaments
by Frank Crull, Classic Battletech, 4 hrs, 8 players, Some exp
This event includes both the Gunslinger and Open Tournaments. The 2019 Classic BattleTech Gunslinger Tournament is a single-elimination tournament and is a warm up to the Open Tournament. The 2019 Classic BattleTech Open Tournament is a two round tournament. Both tournaments will be fought using the Total Warfare rules.
EM-120 Furious Road!
by Mike Wikan, Gaslands, 4 hrs, 6 players, Newcomers
The War Rig has got to make it across the Badlands to deliver much needed supplies. Unfortunately the Buzzards are circling. Better floor it to survive the Furious Road!
EM-238 Operation FOXDIE
by Dan Warner, Spectre Operations, 4 hrs, 6 players, Newcomers
The Ocelot Mercenary Group and their lackeys face off against the French Foreign Legion to secure a former genetic scientist who has been hiding under the alias of a local Sheikh. This event will be a beginner game for Spectre Operations teaching the players the basics of the game in a 1v1 setting. The intent is that players have played a demo game of Spectre Operations to continue to play a full game past the demo but will be structured to accommodate for more veteran players.
EM-113 Overrun! Vietnam, 1967
by Nathaniel Weber, Hammer of Democracy, 4 hrs, 8 players, Newcomers
South Vietnam, 1967: North Vietnamese regulars have just broken through an American unit's lines and now threaten the US command post, aid station, and mortar pits. Can the GIs hold on until mechanized reinforcements arrive, or will the Vietnamese overrun the Americans? This game features chaotic, close range fighting, with troops arriving from multiple directions in congested terrain. Players can command NVA and VC infantry, or American infantry and armor. The rules are easily learned and players can get into the battle quickly.
EM-237 Raid on Valhalla-Northern Italy, 1944
by Tony Rocha, Bolt Action, 4 hrs, 4 players, Newcomers
A British commando unit, supported by a platoon from the U.S. 92nd Infantry Division ("Buffalo Soldiers") are on a special mission to take out a secret Nazi communications base at the Italian/Swiss border.
EM-177 Siege of Monopolis
by Mack T Harrison, Ogre/GEV, 4 hrs, 8 players, Newcomers
The peaceful City of Monopolis rises above the rubble of the Last War, a gleaming center of commerce and industry. But no peace lasts forever. Now invaders march to conquer the city while outnumbered defenders scramble to protect their home. This is a custom scenario for Ogre/GEV, using the official Ogre miniatures (and a few original units) on a large hex mat with 3-D terrain. With room for up to 8 players, you and your friends can aid in the defense of the besieged city--or help the invaders conquer it. Fight in the Siege of Monopolis!
EM-114 Song of Ice & Fire : Game of Thrones Minis by CMON
by Pete Atack, Song of Ice & Fire, 4 hrs, 8 players, Some exp
Open play event. Forty (40) point lists. Players will be randomly matched. Intent is to break the 4 hours block into two 2-hour blocks to allow 2 games to be played.
EM-127 Terminator: Highway Assault
by Grant Hopwood, Terminator Genisys Miniatures Games, 4 hrs, 4 players, Newcomers
It's Judgement Day. Where were you when the machines came for your loved ones? Join in as John Connor leads a band of resistance fighters in an attempt to rescue civilian hostages from being delivered to the extermination camps.
EM-137 The Battle of Mobile Bay
by Jeff Key, The Game of Admirals v.2, 4 hrs, 10 players, Newcomers
It is August of 1864 and Admiral Farragut just ordered "Damn the torpedoes. full speed ahead!" Refight the historic American Civil War naval battle using 1/1200 scale miniatures and the most authenic naval orindance miniature rules available.
EM-123 Trailer Park Of Terror
by Michael Miller, All Things Zombie, 4 hrs, 6 players, Newcomers
The "End of the Trail" mobile home park is a fine refuge to ride out the zombie outbreak, but it's already occupied by Bikers, Strippers, Cultists & an old lady with cats. The players must deal with local undead & the current "Evil Residents" before they can call it "Home".
Sat 1:30PM
Board Game
FB-172 Mysterium
by Larry Suino, 4 hrs, 6 players, Newcomers
You play a psychic who must help a murdered spirit solve his murder before the perpetrator escapes justice. But are you sure of the signs you are receiving or will the veil be too strong for you to help this betrayed soul. Easy to learn rules.
FB-106 Star Wars Imperial Assault
by Braden Kropp, Imperial Assault, 4 hrs, 4 players, Newcomers
Players will assume the role of a bounty hunter in this miniatures board game. It is cooperative play, the gm will run the good guys. You have been contracted by the Empire for an infiltration mission. All materials are provided. No experience necessary – I will teach the rules. Great game for all ages. Door Prizes!
FB-242 Victory in the Pacific Tournament
by Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, Newcomers
VICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G – play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired – there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint – same ruleset, bigger map and new graphics, plastic minis for the ships – come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday
Demo Game
FD-134 Bloody Broadsides (Napoleonic Naval)
by Jeff Hunt, Bloody Broadsides, 4 hrs, 12 players, Newcomers
Come captain 1:900 scale ship of the line in an epic battle on the high seas. The British and French will go at it again on the deep blue sea. Huge triple deck flag ships and mighty Ships of the Line engage in a battle for dominance of the High Seas. Will Napoleon finally get control of the oceans or will England save the day.
FD-209 CLASH of Spears Demo
by Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, Newcomers
CLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete – walk ups are encouraged so stop by to say hi and meet the authors.
FD-245 Crew Expendable
by Andrew Fisher, Spectre Operations, 4 hrs, 4 players, Newcomers
Counterproliferation reporting indicates the transport of WMD material on an unregistered cargo ship to a region already on the brink of war. As a member of a multi-national task force, covertly interdict the shipment, locate the ships manifest, and disable the WMD material. Alternatively, play as the unwitting, but trained and well paid, ship's crew to ensure their cargos safe delivery!
FD-135 Let's Play Mortal Gods
by Bryce Pearcy, Mortal Gods, 4 hrs, 4 players, Newcomers
Greek skirmish from Footsore. Come give this new game a try. Hoplites and light troops chance fate and fight it out on the ancient battlefield. Drop in and out, we will have 4 small forces to play. More players the better.
FD-226 Morale Napoleon
by Justo Perez, THW, 4 hrs, 6 players, Newcomers
Morale Napoleon is another of Ed's THW (Two Hour Wargames). The smallest unit is a Regiment composed of one or more Battalions. This a fictional scenario where each side will manage 1 Corp Commander and 3 Divisional Commanders. Do not expect a typical line-em-up and crawl-into-engagement game. This scenario's terrain will be very challenging and difficult to maneuver. Though intended for minis, we are using pimped-up Jenga blocks with easily discernible unit-decals and this battle we will be fought within a 3'x3' terrain board. No lower back aches for us more senior gamers ;-)
Miniatures Game
FM-102 "Trouble in BIOLAB 7"
by Michael McGrail, Warhammer 40K, 4 hrs, 12 players, Some exp
Returning to your base, craftworld, fortress, camp, you intercepted a distress call from BIOLAB 7. "Specimens have breached confinement, tests successful. Urgent request for Astartes to re-establish control". Message repeats. This is your chance for Glory for the Imperium, to see what the mon-keigh are up to, to stomp some humies. Get in, get the info, get out. To quote D. MacCloud "There can be only one". Bring 250 points MAX. No Tyranids, no vehicles or bikes, MAX 6 wounds for everybody, characters allowed (6 wounds or less). Limited strategems. Some armies can be provided.
FM-122 40k Apocalypse
by Larry Prinzivalli, Apocalypse, 9.5 hrs, 12 players, Some exp
Apocalypse multi player rules. 300 power level armies. But bring extra points to help balance out the teams.
FM-196 BA Game 4, 750 PTS Combat Patrol
by Jay Casper, Bolt Action, 4 hrs, 16 players, Some exp
Players will use a 750-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. There will be 5 Bolt Action games, players (if they want to participate in the tournament) will choose any 2 of the game events to count (this must be done before the start of MillenniumCon). Players can play in 1, 2, 3, 4 or 5 games or any combination. Not all have to participate in the tournament play The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All list must be a generic platoon, No theater list. Early/Mid/Late war lists will be matched during games along with Axis vs Allied if possible. The players must have 2 copies of their army list at check in time. Any questions you can email Jay at: raidersfan26@hotmail.com
FM-140 Battle of Bagradas 253 BC – 10mm Historical Battle
by Robert Knestrick – Shogun Miniatures, Command & Colors Ancients, 4 hrs, 6 players, Newcomers
The Romans are on the verge of defeating Carthage and ending the First Punic War. An overconfident Roman army have offered battle in the Bagradas valley. The reeling Carthaginians have turned to a mercenary Spartan General, Xanthippus to lead there shaken army to victory. The game will be played using 1400 10mm miniatures on a hex grid mat using slightly modified Command & Colors game mechanics.
FM-183 Betrayal at House on the Hill
by Kenneth Ramsey, 4 hrs, 4 players, Newcomers
Imagine exploring a haunted house straight out of the 50s B horror movies. The creaking door. the collapsing floor, the door to nowhere. You are a part of this group. Going from room to room gathering items for the future a spear a revolver a crystal ball.. Then some one betrays you. They have their objectives and the rest have different objectives. Who will win, the betrayer or the party Come play to find out.
FM-216 Circus Maximus
by Mike Gomez, 4 hrs, 12 players, Newcomers
The Circus will be there. Come one come all and see the Chariots race around the track…….
FM-181 CMON-A Song Of Fire and Ice-tabletop miniatures game
by Yosef Bender, Official Rule system,D6 tactic card driven, 4 hrs, 6 players, Newcomers
Learn how to Play the wildly popular Miniatures game "A Song of Fire and Ice were the House Stark and its Vassals battles using aggressive Northern tactics and strategy to battle with the cunning and deceptive house Lannisters tactics and their vassals, with Bolatons nutral house , free folk , Nights Watch and Baratheon's, factions
FM-214 Gettysburg-Pickett's Charge
by David McCormick, Black Powder, Glory Hallelujah, 4 hrs, 6 players, Some exp
Day 3 and Lee makes his final offensive against a strong Union army at Gettysburg. Pickett, Trimble, and Pettigrew's Divisions are ordered to make a frontal assault against Cemetery Ridge across an wide open field. As a Confederate commander can you change the course of history and the war as Lee had hoped? As a Union Brigadier General, can you hold the line once again? 28mm figures. Six players.
FM-112 Just Another Day At The Games!
by Steve Miller, Arena Games, 4 hrs, 12 players, Newcomers
You stand in the dark. Your sword is ready. You can hear the faint murmur of the crowd in the background. Ah…the mob. Hard to believe your life hangs in the balance at the whim of the mob. Suddenly trumpets blast, the gate is raised and the sunlight hurts your eyes. As you do, the crowd's murmur explodes into a roar without description. This is it. All your training is on the line. Get that killer blow first. Win the crowd and live for another day. 28mm Gladiators in a Steve Barber arena. Prizes if I can paint them in time. If not, you get a cheesy certificate! See if YOU can win!
FM-158 Missile Hunt – Afghanistan, 2012
by Richard Schwartz, Skirmish Sangin, 4 hrs, 6 players, Newcomers
A recon drone was recently shot down by a SAM, an alarming development considering the perceived technical capabilities of the Taliban. All air traffic over the area has been halted until your team of jar heads can get in there, locate the missile system and destroy it. Oorah!
FM-142 North Africa 6mm (FoW)
by Max Armas, Flames of War, 4 hrs, 4 players, Some exp
Flames of War in 6mm! Will the green US task force be able to defeat the seasoned Germans?
FM-169 Original Column, Line & Square 25mm Napoleonic
by Denny Hair, Napoleonic Wars, 4 hrs, Miniatures Game Location: Ball Room Table #2 5x16 extra large, 8 players, Newcomers
Classic Napoleonic Rules: based 1 figure equals 20 men. French, Russian, British, French allies!! This is the classic and original Column, Line & Square rules developed in the 1960s and 70s and guarenteed fun. It set the standard for all other rules that followed.
FM-130 Panzer Lehr Counterattack!
by Joe Shaffer, GI Skirmish Rules, 4 hrs, 6 players, Newcomers
During the American push through the bocage, the 902nd Panzer Regiment arrives and attacks immediately. Take command as Kampfgruppe Welsch assaults positions of the 120th Infantry Regiment, 30th Infantry Division to break up the unrelenting U.S. advance. This is the first of a 2 scenario campaign. Participation in one or both is fine.
FM-146 Red Gauntlet: Stalingrad Airlift
by Ray Mitchell, Wings of Glory World War II, 4 hrs, 7 players, Newcomers
November 23, 1942. The German 6th Army is surrounded in the Stalingrad Pocket. Hitler has ordered it to be supplied by Air. Will the transports get thru as superior but outnumbered German ME Bf 109s are pitted against the Yak-1s of the Soviet 8th and 16th Air Armies? Come make it happen!
FM-250 Renatio et Gloriam Renaissance
by Rob Smith, 4 hrs, 6 players, Newcomers
Extension of the popular MeG Ancients rules to the Renaissance, Reformation and Baroque period – join the Austin play test group to experience the of the push of pike, snap of the musket, roar or the cannon, and charge of Cavaliers! Come and get a taste of Mortem et Renatio!
FM-204 SAGA 2nd Edition Play
by Joseph Runyon, SAGA 2nd Edition, 4 hrs, 12 players, Some exp
Come test your warlord's might in two rounds of 2nd edition SAGA action. Players need to bring their 6 point army from either the Vikings, Crusades, or Age of Magic books, along with their battle boards and faction dice. Terrain and scenario will be provided. Two games played during the 4 hour session. Only one warlord can walk away with bragging rights for the most dead left in their wake!
FM-167 The HOT Lard Heats Up at El Guettar – Tunisia, Mar '42
by Jim Dunnam, BIG Chain of Command, 4 hrs, 6 players, Some exp
Our second course in the Hot Lard Extravaganza finds Rommel and von Arnim face off over the battle plan to split the Allied forces near El Guettar. Patton has arrived and is already trying to tell Monty what's what. Each player will command a supported foot or AFV platoon with 28mm Perry figs and Blitzkrieg 1/56 vehicles. While a few players familiar with Chain of Command will keep the game running smoother, prior experience is not required. Maybe watch a few replays on YouTube Lard TV or Let's Play if you are not familiar with the system.
Roleplaying Game
FR-212 Lair of the Manticore
by Jonathan Andrews, Savage Worlds, 4 hrs, 8 players, Newcomers
In a world with low magic, one deadly monster can ravage an entire province—and of all the monsters you might find, the Manticore is one of the wiliest and the most feared. Can the party muster the strength to track and to defeat this ravening beast, or will they wind up its prey?
Sat 7:00PM
Board Game
GB-213 Melee & Wizard
by Mark Leroux, The Fantasy Trip, 4 hrs, 6 players, Newcomers
The classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each figure in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat – to victory, or death. Miniatures will be provided, but players are welcome to bring their own 28mm fantasy miniatures (two arms, two legs, one head only). Combat is fast and deadly so players will be able to get in a few battles during the session.
GB-173 Speed Racer and the Austrian Gambit
by Andy Blozinski, Championship Formula Racing (modified), 4 hrs, 12 players, Newcomers
It's the Mach 5 against Racer X, or Mad Max, Magnum PI, the Bandit, Dom, Bullitt, The General Lee, Scooby Doo, Herbie, etc. Wait…what?! CFR Formula 1 racing rules modified for more aggression and board up-scaled to 1/64th Hot Wheel size and your selection of Hollywood cars or Formula racing cars. Winner gets a prize! Nobody remembers 2nd place.
GB-107 Star Wars Imperial Assault
by Braden Kropp, Imperial Assault, 4 hrs, 4 players, Newcomers
Players will assume the role of a bounty hunter in this miniatures board game. It is cooperative play, the gm will run the good guys. Your contact has sent you to the planet of Mandalore to investigate the cause of recent mysterious kidnappings. All materials are provided. No experience necessary – I will teach the rules. Great game for all ages. Door Prizes!
GB-243 Victory in the Pacific Tournament
by Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, Newcomers
VICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G – play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired – there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint – same ruleset, bigger map and new graphics, plastic minis for the ships – come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday
Miniatures Game
GM-103 "Trouble in BIOLAB 7"
by Michael McGrail, Warhammer 40K, 4 hrs, 12 players, Some exp
Returning to your base, craftworld, fortress, camp, you intercepted a distress call from BIOLAB 7. "Specimens have breached confinement, tests successful. Urgent request for Astartes to re-establish control". Message repeats. This is your chance for Glory for the Imperium, to see what the mon-keigh are up to, to stomp some humies. Get in, get the info, get out. To quote D, MacCloud "There can be only one". Bring 250 points MAX. No Tyranids, no vehicles or bikes, MAX 6 wounds for everybody, characters allowed (6 wounds or less). Limited strategems. Some armies can be provided.
GM-126 4th Annual Mini Battle of Trafalgar
by Grant Hopwood, Bloody Broadsides, 4 hrs, 20 players, Newcomers
Come and recreate the Battle of Trafalgar in 1/900 scale miniatures. There's room for as many players that want to play, and prizes to be awarded. Fun and laughter an absolute must!
GM-239 Ace of Two Wars
by Gregory Dryanski, Check Your 6! Jet Age, 4 hrs, 6 players, Newcomers
Date: 1 August 1952, 0925 hrs. Location: Near Sakchu, North Korea History: On his 9ih mission, Alex Asia, commanding officer of the 336th Fighter Squadron, led a formation of Sabres on patrol to MiG Alley. At the same time, two dozen MiGs from the newly arrived 133rd lAD were scrambled to intercept incoming aircraft. The leader of this group was Captain Nikolay Ivanov, an experienced dogfighter and ace from WWII. Asia's smaller group surprised the Soviet pilots and the dogfight was on.
GM-197 BA Game 5, 1250 PTS Big Battle
by Jay Casper, Bolt Action, 4 hrs, 16 players, Some exp
Players will use a 1250-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. There will be 5 Bolt Action games, players (if they want to participate in the tournament) will choose any 2 of the game events to count (this must be done before the start of MillenniumCon). Players can play in 1, 2, 3, 4 or 5 games or any combination. Not all have to participate in the tournament play The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxx book. All list must be a generic platoon, No theater list. Early/Mid/Late war lists will be matched during games along with Axis vs Allied if possible. The players must have 2 copies of their army list at check in time. Any questions you can email Jay at: raidersfan26@hotmail.com
GM-131 Direct From Detroit
by Joe Shaffer, GI Skirmish Rules, 4 hrs, 6 players, Newcomers
Following the assault by Panzer Lehr, Task Force Z of CCB, 3rd Armored advances to recover lost ground and continue its push through the bocage to Haus Vents on Hill 91. The veteran troops of the 902nd Panzer Regiment are exhausted with little or no sleep in three days, but they are resigned. These are grim days indeed.
GM-203 Last Raid on Panama
by Ian Straus, Blood and Plunder, 4 hrs, 5 players, Some exp
Drake began raiding Panama in the 1500s, Morgan's famous raid was in 1668, but near the end of the 1600s there was a less famous raid that resulted in a sea battle. Buccaneers in canoes! As a buccaneer can you loot Panama again? As a Spaniard can you stop the pirates at sea and save your city? No Peace Beyond the Line supplement will be used.
GM-217 Mockern 1813
by Tom Lytle, Quelle Affaire, 4 hrs, 6 players, Newcomers
Marshall Marmont is attempting to hold off the advancing Russian and Prussian hordes. Can you delay Blucher and give Napoleon time to defeat the allied armies to the south? Or will you lead the Prussian and Russian troops to glorious victory? No experience needed and all participants will receive a copy of the rules.
GM-252 Mortem et Gloriam Ancients
by Tom Primrose, 4 hrs, 6 players, Newcomers
Big battle ancients is back – the push of pike, rampaging elephants, devastating knights, slings and bows. Come learn Mortem et Gloriam with one of our loaner armies or if you've played before, bring a 10,000 point force.
GM-163 Treachery And Deceit
by Michael Miller, Adeptus Titanicus, 4 hrs, 6 players, Newcomers
Titans clash in the Horus Heresy. Legio Mortis fights Legio Gryphonicus in the city of Lupercalia on the planet Molech.
GM-165 Wacht Am HOT Lard – France '44
by Jim Dunnam, BIG What A Tanker!!!, 4 hrs, 8 players, Newcomers
The culmination of our Hot Lard Extravaganza, this is the end game in a series covering rules published by Too Fat Lardies. What A Tanker! is a fairly easy set of rules where each player controls one AFV, with the possibility of reinforcements. The prize winner will be determined by whoever is found to be the biggest
in the bunch. While a few players familiar with What A Tanker will keep the game running smoother, prior experience is not required. Maybe watch a few replays on YouTube Lard TV or Let's Play if you are not familiar with the system. The present game will be an actio
GM-192 Zeppelin!!!
by Randall Wheat, Knights over the Trenches, 4 hrs, 8 players, Newcomers
A wounded Zeppelin is trying to make it back home. Allies need to shoot it down, but the Hun in the sun seems to have other ideas.
Roleplaying Game
GR-236 Fantaji – Knights Last Chance
by Larry ‘MrRPGHour', Fantaji, 4 hrs, 6 players, Newcomers
Fantaji is universal RPG with a focus on the players and the scenes. Knights last chance is a scenario about a group of knights who have been accused of killing the king and must decide what to do next as they await their executions.
GR-218 Koranger Grove
by Gabe Nelson, D&D 5th edition, 4 hrs, 6 players, Newcomers
A horrible illness is spreading rapidly through the PC's homeland. You must find a cure and bring it back. Players may bring a 2nd level d&d 5th ed. character(if it's useable is up to the GM), a 20mm miniature, and a set of dice(highly encouraged).
Sun 9:00AM
Board Game
HB-182 Game of thrones Risk
by Yosef Bender, Risk set in Westerors, 3 hrs, 8 players, Newcomers
this is an Player enhanced risk game Of thrones board game with added leader cards of each of the 9 houses, and a bidding and diplomacy for the iron throne, Castles and mixtures added for eye candy player on a large map
Demo Game
HD-229 Catch that Drone
by Scott Hendrickson, Beyond the Gates of Antares, 3 hrs, 3 players, Newcomers
A drone carrying maps of a long lost Antarean gate which was sent by a C3 ambushed patrol has crashed. 3 factions have picked up the distress signal and are rushing to claim the prize…
Miniatures Game
HM-148 Lego Moby Dick
by Andy Blozinski, THARS THE BEAST, ROW BOYS, ROW, 3 hrs, 8 players, Newcomers
It's a blubber and pretzels competition for glory to fell the great pale abomination of the murky seas. All get a whale boat stocked with a Lego harpooner and rowing crew for the raucous hunt to see who will get the last gasp.
HM-246 To the Marne 1914
by James Johnson, The Great WAr, 3 hrs, 6 players, Newcomers
German Cavalry and Infantry attack on a French village in August 1914. Game in 28mm using modified scenariofrom Skirmish Campaigns book; Rommel's Route to Verdun.
HM-153 Venus Needs Men!
by Brian Cottrell, Battleground Weird WWII, 3 hrs, 6 players, Newcomers
It's 1945 and the world is at war! The Allies and Axis are waging a world war and in the cold battlefields of the Ardennes we find more then just a bloody conflict between man; we also find the women of Venus looking for more breeding stock and they ain't going to stop until they find themselves some men to take back home. Its a true battle of the sexes in this Weird WWII tour-de-force classic!
HM-219 Wings of Glory – Tripods & Triplanes
by Rodney Castro, Wings of Glory WW1, 3 hrs, 8 players, Newcomers
Wings of Glory – Tripods & Triplanes brings the Martian invasion described by H.G. Wells in his novel ‘The War of the Worlds' to the Wings of Glory game, merging it with the historical background of the Great War. The knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. Take control of an awesome Martian Tripod, set upon bringing death and destruction on our planet… or fly in the most advanced flying machines created by Mankind during World War One, and try to use them to win the War of the Worlds.