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"Find, Fix and Strike Pt 2 Q" Topic


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856 hits since 5 Oct 2019
©1994-2025 Bill Armintrout
Comments or corrections?

DougEagle06 Oct 2019 6:57 a.m. PST

Enjoying the game while building up a small force of Italians and the British got a couple of cruisers and the carrier Illustrious. Even have a few aircraft on the way too.

But, I do have a few more questions.

Aircraft.
In the columns, there are two that say 'RAD/RNG' and 'END'
I'm pretty sure RAD/DNG is Radius/Range.
But what are RAD/RNG and END used for?

Torpedoes.
While torpedoes haven't been used yet, I was reading up on them and seem like they're pretty straight forward.
However, regarding the Long Range Torpedo.

If the target ship has friendlies within 4", according to what's stated, any ship within 6" of the target ship is also hit?

Thanks again.

daveshoe06 Oct 2019 8:13 a.m. PST

The Aircraft RAD/RNG and END information are used if you are playing with the campaign rules to set up battles and air strikes. Page 35 has the full list of the column headings.

For long range torpedo attacks, the attacker picks a target point (not necessarily a ship) and then rolls for hits. If there are any hits (a modified 13+ on 2d6, with an extra hit for each point above 13), then the hits are randomly distributed to all the ships within 6 inches of the target point. So, if friendly ships are within 6 inches of the aim point there is a chance they will be hit. (Example: if 2 enemy and 1 friendly ship were within 6 inches of the aim point and the attack generates 2 hits, then you could roll a D6 for each hit. On a 1 or 2, the first enemy ship is hit; on a 3 or 4, the second enemy ship is hit; on a 5 or 6 the friendly ship is hit).

That said, if you are playing with British and Italians, you won't have to worry about long range torpedo attacks since those are only for the Japanese.

Hopefully that helps out.

Dave (not the Dave that wrote the rules)

DougEagle06 Oct 2019 10:23 a.m. PST

Thanks. Appreciate it.

Doug

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