"No End in Sight, in 10mm" Topic
7 Posts
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josta59 | 26 Sep 2019 6:25 a.m. PST |
Hi all, I just found out that the WargamingDropZone forum, where I post all my gaming content, now allows non-members to see posted pictures. So I thought I'd share a solo game I'm currently working through, using the No End in Sight rules by Nordic Weasel. I wanted to play this game for years, and I'm finally getting to it. I'm only the second person I know of to use these rules in 10mm, the first being JustJack, who is a big inspiration to me. My setup is slightly different because my figure bases are tiny, allowing my troops to be at arm's length from each other. This gives the table more realism, both in looks and in what the figures can do. My figures are from Irregular Miniatures (UK), and my buildings and vehicles are from model train shops (N scale). Enjoy. link |
Thresher01 | 26 Sep 2019 6:34 a.m. PST |
Looks great! Thanks for sharing. I was hoping to see S-Tanks. Want to do a bit of this myself in this scale. Need to paint up some troops soon. Interesting comment that one person had about the game scale, and firing 30" for a rifle being too far. At 1:1 scale in 1/144th, that's only about 150 yards, so short range on the tabletop. Looking forward to seeing more battle reports. |
josta59 | 26 Sep 2019 6:39 a.m. PST |
Thanks, Thresher. Your comment makes me feel better about the rules, because I was uncertain about that. Appreciate your comment. I had to look up S-Tanks, but I know what they are now. Never seen that before. Thanks for that, too. I have other battle reports using other rules, in this section of the forum (look for my name): link |
Just Jack | 26 Sep 2019 5:48 p.m. PST |
Josta, I'm so happy to see you gaming on a table with minis! Don't feel uncomfortable man, the table and minis look great! With regards to the rules, you're right that the brown squad could have fired before coming down the hill, but you could also have given them a ‘group move' so that each soldier moving doesn't take reaction fire individually (I saw you wrote about group moves later). And they're supposed to move from cover to cover, rolling a D6 for each man, and if they don't make it to cover they are automatically pinned. I've played quite a few games of NEIS now, and I still forget stuff (usually the break test), so don't feel bad, you're doing great for your first time. I really like the rules, but they have some mechanisms that are much different than other games, it definitely takes some getting used to. I love your 10mm setup, can't wait to see more batreps from you! V/R, Jack |
josta59 | 27 Sep 2019 8:42 a.m. PST |
Thank you, Jack. I'm very glad to hear from you. Thanks so much for reading my report. Yes, that first move was very awkward. The squad on the hill started in the open, so I wasn't sure what kind of move to make. I knew about group moves, but I had started the game with no figures in contact with each other, and I was being a stickler. Anyway, it was a great way to learn early about rush moves. Thanks for your compliments on my table and minis, too. Truly appreciate your feedback. Scott |
10mm Wargaming | 08 Oct 2019 2:58 a.m. PST |
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Just Jack | 09 Oct 2019 4:45 p.m. PST |
Scott, My apologies, I didn't check back! Yeah man, I love it, can't wait to see you post some more, great to see you make the jump to figures. You'll get more comfortable in no time, and if there's anything I can do to help, just let me know. V/R, Jack |
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