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"Grimdark Future: Battle for Heck Station" Topic


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1,737 hits since 19 Sep 2019
©1994-2024 Bill Armintrout
Comments or corrections?

Andy Skinner Supporting Member of TMP19 Sep 2019 5:58 a.m. PST

1100 point GDF game, Space Marines vs Orks.

I am trying a Google Slides battle report. I'd love feedback on how it works for you.

link

This will auto-advance every minute, because I didn't see how to turn off auto-advance. Please click to advance, or use left and right arrow keys.

Grimdark Future by onepagerules.com


andy

John Leahy Sponsoring Member of TMP19 Sep 2019 7:10 a.m. PST

How did you like the rules?

mad monkey 119 Sep 2019 7:14 a.m. PST

That was a hoot, thank you. How'd you like the rules?

razuse19 Sep 2019 8:32 a.m. PST

that was a lot of fun…great and fun report!

Andy Skinner Supporting Member of TMP19 Sep 2019 9:26 a.m. PST

Was the slideshow easy to use?

I have been playing the game for a while, but have mostly played Age of Fantasy. You may have seen my various reports of AoF I've done on Google Photos (LotR elves vs goblins).

I love the one page. I love that most of the special rules are in a general section, rather than special rules defined for each unit.

My wife and I played this game in one evening, interrupted by going to pick up our son from work. That's a pretty good accomplishment for us. While she has played AoF with me before, she forgets, so this was like a first time for her. (This is my hobby, I guess I'm hers, she's just being nice to me.)

I'm hoping to go lots bigger. At this point level, it might get swingy. When the Mekboy's Shokk Attakk Gun wiped out a squad in one shot, I was kinda smiling nervously, having told her we were even in points. But it could have gone other ways.

I am disappointed they switched from Defense being the number you have to roll to kill a model and now use it to save. Now there are too many 2+ models, and you have to use Tough or Regeneration to go higher. For simplicity, he uses multiples of 3 for Tough, so less variation than there could be. Most of the time this doesn't bug me, since there aren't as many high Defense units in AoF. But I noticed it here.

Having the point calculation available on the Patreon 3 level, I will be making heroes with Tough(2).

While I very much love the unit activation (especially with counter-drawing), it does mean that a unit can fight in melee more than once per turn. This can lead to some imbalances. If a unit gets to charge an enemy, then fight in melee multiple times as it is charged by one unit at a time, it gets a lot more bang-for-the-buck from its melee abilities. For a while they said you only fight once in melee and had to just stand and take it if charged after you'd fought. Now you only get to fight once in melee at your Quality level. Other times are at 6+ to hit. It is a compromise, and I'm OK with it. (Officially, you fight at Quality your first time, so you can skip striking back to fight at Quality later. But that seems too exceptional to me.)

But overall, great fun. I can use the point calculator to make my own units or customize them. Pacing is terrific, both from quick back and forth and from having the rules so easy to learn. The objective system is OK, and it is so easy to add on variations, either from the Patreon level 2 full rulebook, or contributions from community. I've used GW's Open War cards for AoF.

andy

Andy Skinner Supporting Member of TMP19 Sep 2019 10:26 a.m. PST

When asked how I like the rules, I called out a couple of things I sorta wish were different. But let me make clear: I'm having fun with these rules in both Grimdark Future and Age of Fantasy. I'm very glad to be playing them.

andy

Stryderg19 Sep 2019 2:35 p.m. PST

After a unit is activated, does it's chit go back into the bucket, so there's a chance it may activate twice in a row?

Love your board, by the way.

Andy Skinner Supporting Member of TMP19 Sep 2019 3:08 p.m. PST

No, the counter goes next to the unit to remind me it has activated. Turns run together for me, so it is hard to remember whether they moved this turn or last.

The battlefield was inspired by someone else's report from a while ago. Took me a while to get around to emulating it. link


thanks
andy

Andy Skinner Supporting Member of TMP19 Sep 2019 4:31 p.m. PST

Basic game does not have suppression. There may be something in the full rulebook, but I haven't used it.

andy

emckinney19 Sep 2019 7:53 p.m. PST

Slide show is excellent! Far better than most image galleries.

Andy Skinner Supporting Member of TMP20 Sep 2019 4:53 a.m. PST

Thanks for the feedback. I don't think I'd ever be able to do a nice video. Too distracting from the game. And while I've tried to mix text and pictures in reports before, they were too wordy. Too much description of what the pictures could show. I tried comic book format once or twice, and that was a lot of work. I think this is a nice way to do it, though you can't scroll up and down to get an overview. And it didn't take too long to do.

If you're interested in trying it, I made the slideshow with Google Slides. I used the Google Slides Toolbox add -on to import my pictures one per slide. Animations were easy, and I'm sure I could do more with that. At first I just used Share to send out the slideshow, but Publish To Web let it display in the window instead of full screen.

andy

D6 Junkie22 Sep 2019 7:44 p.m. PST

We'We'switched from 40k to Grimdark and are really enjoying it. Went from 1200 per side to 2000 and then 3000 last week. I find the ganes much more balanced abd quite fun.

Capt Flash29 Sep 2019 10:47 a.m. PST

Nice! And played in 6mm!

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