All,
Breakthrough
0745
17 December 1944
Kampfgruppe Peiper, a German SS Panzer formation, moved out as part of 'Wacht Am Rhein," AKA, "The Battle of the Bulge," in the evening of 16 December, reaching Losheim at approximately 2200. Fighting through traffic as they pushed west on the 'rollbahns,' Peiper grabbed a battalion of German Fallschirmjaeger sitting idly by the road (setting the stage for the iconic photo of the German paratroopers riding atop King Tigers), and, continuing their push west, the kampfgruppe overran a column of retreating American troops at approximately 0600 on 17 December. It is now 0745 on 17 December; the kampfgruppe has finally defeated a token platoon of Americans in Lanzerath, and is preparing to jump off to take Bullingen to the northwest, and then follow the road southwest to Ligneuville. The Americans facing KG Peiper are a motley mix of troops, weapons, and vehicles from 2nd, 28th, and 99th Infantry Divisions, various Cavalry Squadrons, and several Engineer groups.
So, what's going on here, you ask? Well, this is a mini-campaign, and an unplanned one, at that! This is to keep up my end of a bargain I made online; my buddy Thuseld, over on The Wargames Website, has been working on getting 6mm WWII forces together for awhile, just like me. He'd posted pics of his lovely troops and vehicles, lamenting that he wasn't sure when he'd ever get them on the table. I replied that I, too, had been working on getting 6mm WWII forces ready, and I, too, was unsure when they'd actually see the table. Then I made an off-hand comment that sealed my fate: I jokingly suggested he and I enter a pact, to ensure we got our 6mm WWII forces on the table ASAP. Well, he not only accepted, he played some games and posted them that very next weekend! So I'm already late, but late is better than never, so here I am, keeping up my end of the deal! My plan is to play a three-game mini-campaign, and it's not just serving to get my 6mm WWII stuff on the table. I'm also going to test out the Blitzkrieg Commander IV rules, and I'm also, for the first time ever, going to play some winter games. So here we go!
Wanting to play some winter games and having late war German and US/UK kit, I began searching the internet for scenarios. Twasn't long before I came across a free PDF from Battlefront, called "Peiper's Charge, Running the Gauntlet in the Ardennes, 16-25 December 1944." It's not perfect, but it's pretty damn useful, and it was perfect for what I was trying to do: three fights in the snow between late-war US and German kit. Sure it's built for Flames of War, revolving around platoon-sized units, but I just bumped each of those up to a company-sized unit, no problem. In any case, the PDF outlines a mini-campaign with the Germans attacking across the three maps, ending with the Americans counterattacking on the third map. Worked like a charm.
Overview, north is up. The Germans will attack from the southeast corner using mobile deployment rules (except one unit already on the table). There are serviceable roads running across the table, everything else is snow, which causes a movement penalty (I played the penalty in game 1, it was too much, so I knocked it off), and there is a river at bottom center/bottom left, which is not fordable. There are three villages: in the southeast (bottom right) is Lanzerath; in the north (top center left) is Bullingen; and in the southwest (bottom left) is Ligneuville. The hills, from top right, are: Hill 208, Hill 150 (far right), Hill 34 (bottom center), Hill 76 (far left), Hill 200 (top left), and Hill 102 (center). Please note that the village names are real (and in their correct, approximate locations), while the Hills are made up (the maps in the PDF don't show any elevation at all, but I know that can't be correct in the Ardennes).
All German units start off table except the FJ Company, which is in Lanzerath (bottom right). Meanwhile, the Americans have A Company in Bullingen (top center left) and B Company in Ligneuville (bottom left), with both tracked companies in reserve at top left. The US plan is to try and have the infantry stay towns, plinking away at halftracks and panzers with their ATGs (and even with their mortars vs the halftracks), and bleed the Germans by making them come dig my infantry out. I'll keep the tanks and tank destroyers back until I can see where the boy commits his whopping three companies of tanks, then rush in, no fear!
The opposing forces, Americans up top and Germans on the bottom. This is done in 6mm, with all vehicles from Heroics and Ros, while the infantry and US anti-tank guns (ATGs) are from GHQ.
The US force: their CO is at far right (in a halftrack), all the M8 armored cars are HQs. The Americans have two rifle companies (A Company and B Company), each with an HQ, four rifles, an MG, a mortar, and 76mm ATG with prime mover (should have probably been a 57mm ATG, but I need all the help I can get). Then they have a tank company consisting of two M4 76s and four M4 75s, and a tank destroyer company consisting of six M-10 Wolverines. No arty or air support.
The German commander is also at far right (in a Sdkfz 231 armored car), the Sdkfz 222 armored cars are their HQs. The Germans have a company of Fallschirmjaegers (top left) and a company of Panzer Grenadiers, each with four rifles, an MG, and a mortar, the only difference being the PzGren have Skdfz 251/D halftracks and the FJ are foot mobile. The Germans then have two companies of Panzer Mk V "Panthers" (1st Company and 2nd Company), a company of Pz Mk IV King Tigers, and a battery of four self-propelled 150mm howitzers. I'm a bit different in that, when I play BKC, I prefer to have my arty on the table, rolling for them to act just like any other unit. This helps keep things simple, which makes life easier for me 1) when I'm playing solo, and 2) when I'm playing with my boy (he's 10).
In this game I am playing the Americans and the boy is playing the Germans.
US mortars and anti-tank guns in Bullingen (bottom left, also joined by mortars from Ligneuville) engage the German panzergrenadiers (top right)…
And pound them mercilessly.
German self-propelled artillery was the MVP of the game.
Partly because, just like real life, the Germans are having problems with traffic jams. The bogged down panzer grenadiers blocking the road force the King Tigers to move cross country.
The real showdown was in the south, where the US M-10 tank destroyers (bottom left) slugged it out with the Panthers of 1st Pz Co (top right).
To see how the fight went, please check the blog at:
link
In terms of the mini-campaign, Kampgruppe Peiper continues to march, moving west to take Stavelot, La Gleize, and Trois Ponts, in order. Coming right up!
V/R,
Jack