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"It's Ruined!" Topic


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04 May 2021 12:54 p.m. PST
by Editor in Chief Bill

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1,675 hits since 14 Sep 2019
©1994-2024 Bill Armintrout
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Personal logo etotheipi Sponsoring Member of TMP14 Sep 2019 11:42 a.m. PST

If you have rules that destroy terrain during a game (artillery craters created, buildings burning down, exploded outhouses, etc.), how do you indicate those changes?

Terrain is static.
Terrain change is only an objective (e.g.blow the bridge)
Miscellaneous bits – buttons, coins, etc.
2D Markers – string, tokens, etc.
3D Markers – Flames, smoke, etc.
We remove the ruined terrain piece
We have a second ruined state piece
We have several pieces representing different states
If the piece is destroyed in the game, destroy it IRL!

I use all of the above (though destroying the piece is limited to the annual gingerbread kaiju game).

Most of the time, all the terrain is static. Otherwise, the most common thing is just remove a destroyed building, bridge, or hill.

I have a couple special multi-state or pull apart pieces, but mostly black construction paper outlines work well.

Syrinx014 Sep 2019 6:32 p.m. PST

Sometimes we will remove a building and drop in some loose bricks or a smaller ruin. Generally we don't do much more than indicate it's on fire or impassible.

The gingerbread Kaiju game looks like an excellent idea for the holidays.

Narratio14 Sep 2019 10:08 p.m. PST

I do 6mm gaming. So I use commercial resin destroyed buildings and print/glue a paper outer shell. The building is okay, the shell stays. Building destroyed, shell comes off, destroyed inner remains. I have had gamers back a point of deliberately destroying buildings just to see what was under the shell.

So I turned that into a minor game in itself and embedded stuff in the ruins. Wrecked Ice Cream vans, signs for Army Surplus stores, nose cones of rockets, a half dozen skeletons (well, they weren't being used in a fantasy game so…)

Mike Broadbent14 Sep 2019 10:29 p.m. PST

I played a game of Battletech in 28mm scale once in the back yard. Buildings were cardboard cartons sprayed grey with a stencil to create the windows, doors etc. Using a texter (felt pen or marker pen) we kept track of the construction factor (CF) on the roof of the building as the building took hits from misses or direct fire. Once the CF got to zero we stamped on the carton! That worked! :-)

Mike

Personal logo Legion 4 Supporting Member of TMP15 Sep 2019 2:27 a.m. PST

2 & 3D markers …

Personal logo etotheipi Sponsoring Member of TMP15 Sep 2019 4:41 a.m. PST

played a game of Battletech in 28mm scale once in the back yard. Buildings were cardboard cartons

We have done that for kaiju where the players were the kaiju. (We had masks and everything. Some had gloves, too.) VP were determined based on how far you could throw the 12"x12" boxes.

An empty carboard box has little weight and a lot of surface area.

von Schwartz15 Sep 2019 6:16 p.m. PST

The gingerbread Kaiju game looks like an excellent idea for the holidays.
Just make sure you've some nice hot tea to wash it all down.

Frank Wang23 Sep 2019 7:31 p.m. PST

We have a second ruined state piece

Russ Lockwood01 Oct 2019 2:46 p.m. PST

For a 28mm castle, I made the wall sections six inches long and made an intact section and a destroyed section with piles of rubble. I also made one rubbled corner tower in case players brought one of those down. It was not a great model per see, rather square, but it was functional.

In a space game, the GM used styrofoam buildings (not painted, just white. Every time you hit the building with a shot, he used his swiss army knife to gouge out a section. Big weapon = big gouge! Eventually, the main building was torn apart, cracked, and the inside revealed.

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