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"KG Klink, France, Game 14" Topic


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780 hits since 28 Aug 2019
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Just Jack Supporting Member of TMP28 Aug 2019 5:13 p.m. PST

All,

Ambush at Abbeville, #7
1200 28 May 1940

Following the fighting in and around Flavion, KG Klink was briefly pulled out of the line to rest, refit, perform maintenance on their weapons, machines, and equipment, and bring in a few replacements. They were actually parked outside the Dunkirk perimeter when they were called back to action; further south, German forces had forced a crossing on the Somme. At 0600 27 on May, the Allies counterattacked the German bridgehead, striking the German 57th Infantry Division southwest of Abbeville, in an attempt to reach the encircled Allied troops at Dunkirk.
Unbeknownst to the Germans, the French French 4e DCr (or 4th Division Cuirassee, 4th Armored Division) arrived in the battle area that evening. The French force, heavily armed with Char B1, Somua S-35, and Hotchkiss light tanks, immediately set about reorganizing, preparing to attack on the morning of 28 May.

But KG Klink moved all through the night in order to reach the battle area. arriving at approximately 0500 on 28 May. The plan was for KG Klink to counterattack down the Blangy-Abbevile Road, hoping to flank the French 2e DLC (2nd Cavalry Division), maybe even cut all the way across and in behind the British 51st Highland Division, cutting off the British 1st Armored Division. With that, KG Klink set off, passing through the German 217th Infantry Regiment, launching its attack down the Blangy-Abbeville Road. KG Klink passed through Villers sur Mareuil, then Huppy, and were moving towards St Maxent en Vimeu, when they encountered trouble near the three (fictional) villages, Dujour, Deture, and Toujour, on the River Bleu.

The first fight saw Colonel Klink lead the 1st Grenadier Platoon, supported by Stugs, in the attack on Dujours. Repulsed, they were reinforced by the 4th Grenadier Platoon and drove the French force back onto Hill 44.

The second fight saw 1st Lt Tausch, lead his 3rd Grenadier Platoon into the assault on Hill 34. The attack stalled in several locations, but the Lieutenant's skillful leadership maneuvered his troops until they were able to unhinge the enemy's defensive line.

The third fight saw the Reconnaissance Company Commander, 1Lt Wehner, seize the bridge at Deture after some very heavy street fighting.

The fourth fight saw Colonel Klink go down in a blaze of glory atop Hill 44, the remainder of his Stugs and 1st Grenadier Platoon chewed to pieces, though still able to force the French off the hilltop.

The fifth fight saw Major Schultz, the Kampfgruppe Executive Officer, lead the assault into the French village of Toujour. The attached panzer platoon was roughly handled, and the infantry didn't fair much better, with Major Schultz wounded while leading a close assault to secure the village. However, no sooner was the village taken then strong enemy forces appeared, forcing not only the 4th Grenadier Platoon to fall back from Toujour, but also the Reconnaissance Company to abandon the bridge at Deture.

The sixth fight saw Captain Bohm led the better part of his Panzer Company to counter the enemy's armored thrust, and it was chewed up handily. However they did fight the French armored thrust to a temporary standstill, enough for the remainder of the of the company and the Panzerjaeger Platoon to be brought up.

picture

The overall area of operations, and that stupid north-seeking arrow at top right is incorrect, north is to far left… The three villages are, from left to right: Dujour, Deture, and Toujour, and the hills are, from left to right: Hill 34, Hill 44, and Hill 54. The River Bleu runs east-west down the center of the table.

My intent is to play a series of battles on a 6' x 4' layout, using small pieces, maybe 2' x 2' with 10mm troops. I've gone back to my old standby, Ivan's "5Core Company Command."

The seventh fight sees a second clash of armor, as the Germans seize the initiative and charge the French heavy tanks, which have just finished refueling and rearming just south of Toujour. The German Panzerjaeger Platoon and 2nd Panzer Platoon (Pz IIIs) are on the attack.

picture

It all comes down to this…

picture

A cheer goes up from the German Landser atop Hill 44 (of camera to top right) and 34 (off camera to bottom right) at the sight of the Kampfgruppe's remaining Panzers streaming south down the Blangy-Abbeville Road! Lt Loeb leads his platoon (and Cpl Otjen's vehicle) up the road as Sgt Dittrich's PzJgr Is split left (top left), looking to get into supporting positions atop Hill 44.

Yes, that is all the armor left in KG Klink at this point.

picture

The PzJgrs begin moving up the slope of Hill 44, but they've gotten careless and skylined themselves. From Toujour (off camera to top right), a Char B1 fires; shocked infantry look on as the French anti-tank round totally wrecks the PzJgr I (center), killing Sgt Taube and his entire crew, whilst pinning Cpl Hamburg's (yellow bead).

picture

The CO (bottom center) looks on as German artillery lays smoke to mask the German approach.

picture

And the panzers are flung across the river…

picture

As the German PzJgr Is, atop Hill 44 (bottom left), fire on the French heavy tanks (top center and top right).

To see how the fight went, please check the blog at:
link

The seven-fight operation totals:
Germans: 210 casualties, 3 Stug IIIs, 1 Sdkfz 222, 2 Panzer Is, 4 Panzer IIs, six Panzer IIIs, six Panzer IVs, and one PanzerJaeger I destroyed
French: 215 casualties, 80 POWs, 4 ATGs, 2 FGs, 3 H39s, 2 Somuas, and 3 Char B1s destroyed

Thus ends Kampfgruppe Klink's tour of France, circa 1940. As always, I'll do a campaign epilogue. Then the unit will undergo some changes, with promotions, departures, and reorganization, then it's off for a brief stint in Greece in April 1941.

V/R,
Jack

Ragbones28 Aug 2019 8:00 p.m. PST

I've enjoyed all your AAR's. Great narrative and photos. Can't wait to read what happens in Greece.

blacksmith29 Aug 2019 2:18 a.m. PST

Great set up and report

Frederick Supporting Member of TMP29 Aug 2019 5:04 a.m. PST

Great AARs and photos and very much looking forward to the Kampfgruppe's time in sunny Greece!

BattlerBritain29 Aug 2019 7:16 a.m. PST

And lots of Teddy Bears were hurt in the making of the terrain :)

Just Jack Supporting Member of TMP29 Aug 2019 7:25 a.m. PST

Thanks everyone, I appreciate it! And the teddy bears' sacrifice was not in vain!

And the stay in Greece will be brief, maybe three fights, I'm anxious to get to the Eastern Front.

In the interim I've got some other projects going: already played two dogfights from the Battle of the Coral Sea, and two platoon sized fights in the Vietnam era, planning some 6mm WWII stuff. Working on the batreps, they'll be coming next week.

V/R,
Jack

War Panda05 Sep 2019 11:33 a.m. PST

Very nice report Jack. Love your table and terrain. You mentioned ‘going back' to Ivan's system, what were you using up to this?

Just Jack Supporting Member of TMP05 Sep 2019 2:59 p.m. PST

Panda,

Thanks man. And yeah, my stuff has gotten a lot nicer, still not up to your level though. But at least I use mine!

Eh, 'going back' is a bit of a misnomer, I suppose. Not to say I haven't gotten into quite a few sets of rules. I never really went away from Ivan's stuff, though I have tried some different rules the past couple/few years. I did a campaign using Ambush Alley, play quite a bit of Final Combat/SOF Warrior, did up several using Combat Patrol, Black Ops, I Ain't Been Shot Mum, Crossfire (again), I'm sure I'm forgetting some.

But that's not really what I meant, or was getting at. Some of the most fun I've had was playing 5Core Company Command in KG Klink in Poland and Cuba Libre's 'War of Liberation.' But then I got away from those reinforced platoon to reinforced company level of games; I ended up doing a lot of skirmish-level gaming. Plenty with Ivan's 5Men in Normandy/Kursk, but also the rules listed above, I got in and played some WWII naval surface action fights, and I really, really got into aerial dogfighting.

So, what I really meant was, it's good to be getting back to 5Core Company Command, and it was, definitely a lot of fun.

V/R,
Jack

War Panda05 Sep 2019 7:52 p.m. PST

Ahh, I see. I was surprised because I know how much you like Ivan's stuff.

I'm really curious to know what you thought of Combat Patrol. I bought the cards (I hope I'm remembering the right game) and watched a couple of vids and thought it looked promising but I never got to the table with it.

I'm also kind of surprised that you're into the aerial stuff. Is it the actual game or tactical side of things or just the genre is hitting the spot? I go into phases of obsession for almost no apparent reason.

Anyway great to see you fighting the good fight air, land and sea.

Just Jack Supporting Member of TMP06 Sep 2019 5:34 a.m. PST

Panda,

I actually really liked Combat Patrol, they've got some really nifty mechanics. My issue, as with most rules, is how long the games were taking me. I have a wargaming handicap: being that I'm always playing campaigns, I have to have rules that are sharp and quick, I can't afford to do like a lot of guys do, which is play one wargame per weekend, spending six hours to set up, play, and tear down. If I did that, I'd never get anywhere in terms of moving my various (too many) campaigns forward. So I think Combat Patrol does a good job of making things fun, mixing things up, and being plausible, it's just that each game was taking me 3-4 hours to play.

Why surprised about aerial? For me, it's the Hollywood, romanticized version, knights of the sky dueling to the death, racking up kills, becoming aces, all that. Wildcats and Hellcats and Corsairs vs Zeros, Spitfires and Hurricanes against Me-109s, Sabers vs MiG-15s, F-4s and F-8s vs MiG-21s, Mirage IIIs vs MiG-21s, F-14s vs MiG-28s (yuk yuk), I want to do it all. And I am ;)

I do what I can.

V/R,
Jack

War Panda06 Sep 2019 12:07 p.m. PST

Funny how your more focused on the nitty gritty of the game. I'm so much more into reflecting on a game, soaking it all in. I bet if I played a game with you the actual ‘game' itself would be far more enjoyable. I probably stretch them out too much.

Yeah, not sure if I'm addressing this post or the last but I'm tied down to coaching soccer (real football) for a daughter and two sons ( I've too many kids)

I love air combat myself. I guess you didn't strike me as the Hollywood romantic type.

As a following a squadron and each pilots unfolding career it's perfect

Just Jack Supporting Member of TMP07 Sep 2019 6:21 a.m. PST

My focus is on the characters, giving them the opportunity to gain glory through their exploits. I enjoy mechanisms that throw a bit of unpredictability into the game, force hundreds of decisions, and are simple enough that I can devote minimal brain power to them (and maximum brain power to the tactical decision).

"I bet if I played a game with you the actual ‘game' itself would be far more enjoyable."
I definitely would be for you! But there's a reason I play almost exclusively solo ;)

Pretty cool that you're coaching, too, but 'footie' being 'real football?' How dare you…

"I guess you didn't strike me as the Hollywood romantic type."
???? As far as I can tell, I'm the only guy who's every single battle report has at least one instance of a heroic leader charging in at the head of his men, to give the enemy the cold steel!

"As a following a squadron and each pilots unfolding career it's perfect"
Yep, just worried that I've gotten in over my head (as usual). I'm following three WWII squadrons and three squadrons in Cuba Libre…

V/R,
Jack

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