Help support TMP


"Osprey Black Ops Questions" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the Modern Discussion (1946 to 2013) Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Featured Showcase Article

1:100 M-113s

Personal logo Editor in Chief Bill The Editor of TMP Fezian shows off M-113s painted by Old Guard Painters.


Featured Workbench Article

C-in-C's 1:285 T-72s & BTR-70s

Beowulf Fezian has been itching for a small Soviet project!


Featured Profile Article

Herod's Gate

Part II of the Gates of Old Jerusalem.


Featured Movie Review


565 hits since 19 Aug 2019
©1994-2024 Bill Armintrout
Comments or corrections?

Schogun19 Aug 2019 1:46 p.m. PST

1. Suppression -- Retreat option (pg 13) -- "…It moves directly away from the source of the suppressive fire…"
How far of a move? Cautious/Advance/Run?

2. Noise (pg 29) -- Chart says "Attacker running or climbing = 1 Noise Counter." If a unit of 4 figures climbs over a wall, does each figure trigger a Noise Counter? So 4 figs = 4 Noise Counters?

3.

Thanks

Spooner619 Aug 2019 11:42 p.m. PST

I would say appropriate for #1. What move gets them behind cover? If running gets them around a corner, great, otherwise the advance behind a line of crates works. These rules are amazing, but if you can't play the fiction and rules lawyer it then they fall apart. I have run some great con games (60's James Bond) and had lots of fun storytelling.

I don't recall units. Each figure moves independently on their appropriate card. If all 4 moved then yes Each generates a noise counter. Climbing/running is best done cautiously.

Chris

Sorry - only verified members can post on the forums.