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"Faster MTB game?" Topic


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Comments or corrections?

Personal logo Yellow Admiral Supporting Member of TMP14 Aug 2019 9:07 p.m. PST

I tried Cruel Seas last weekend, and like all the other MTB miniatures games I've tried, I felt it plays too slowly. I would like to find an MTB game that feels more like a dogfight – fast turns, quick decisions, minimal (or no) chart looking and record keeping. Any suggestions?

I have a copy of Schnell Rules for Schnellboote, but have yet to try it. Maybe it's time.

This seems like a great application for a hex grid. Does anyone know of a coastal action game that uses hexes (and is also simple, fast, etc.)?

- Ix

Tommy2014 Aug 2019 9:51 p.m. PST

I've always thought the Wings of War engine would work perfectly for PT boats. The system is already essentially 2D, the decks just need to be statted up.

daveshoe14 Aug 2019 10:00 p.m. PST

You might want to take a look at The Quick and The Dead.

There is a quote from the description "If you like your naval games pedantic and chart-ridden, The Quick and the Dead is not for you. If you want to feel as if you've actually been in a PT fight, these are the only rules that give you that feeling. The game plays very different than most game you've played. Some players get the hang of the fluid, no-turns system quickly. Others have difficulty. I have found that by a player's third game, they get the hang of it. Many don't like the game the first time they play, but after playing a couple more times, really enjoy it. During play tests some have suggested that I should include an optional standard-style turn sequence. While players would be free to do so, I've decided not to include a traditional turn sequence, because then The Quick and the Dead would be just another game, and I wanted it to be unique."

Available on Wargame Vault: link

Personal logo Yellow Admiral Supporting Member of TMP15 Aug 2019 6:44 a.m. PST

I bought The Quick and The Dead last night. That's a different approach! I've played turnless games before, and they are indeed fast-paced and absorbing and exhausting, so that might be a fun way to do it. Unfortunately, my pool of players for that game is probably pretty small. A lot of my local gamers are in the slowing phase of life. grin

- Ix

Personal logo Yellow Admiral Supporting Member of TMP15 Aug 2019 6:45 a.m. PST

Does anyone know where to find the rules for Coastal Command? They used to be here, but the links to the rules are broken.

- Ix

Personal logo Extra Crispy Sponsoring Member of TMP15 Aug 2019 7:55 a.m. PST

I'm working on fixing the link

David Manley15 Aug 2019 12:02 p.m. PST

Something new might be coming shortly…..

Joe Legan15 Aug 2019 5:50 p.m. PST

I will second Dave's comments on the Quick and the Dead. I played it once and hated it. I waited a year and tried again and hated it. I am still waiting. It must be an acquired taste that I just don't want to acquire. I will say it is unique and applaud the effort.
David, am intrigued. No one has come up with a great card game yet. Is yours a card game?

Joe

YA I use hexes for Cruel Seas. Each hex is 5cm.

Personal logo Yellow Admiral Supporting Member of TMP16 Aug 2019 1:16 a.m. PST

YA I use hexes for Cruel Seas. Each hex is 5cm.
I was looking at doing something like that, but I'd probably start with Schnell Rules for Schnellboote. I think the sort of Full Thrust style of damage modeling has promise.

- Ix

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