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"Rate of Fire (WW2 Skirmish Rules)" Topic

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Whitemanticore & Nazrat's Game Table

The game table created for an Arc of Fire game at Cold Wars 2005.

663 hits since 12 Aug 2019
©1994-2020 Bill Armintrout
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Juhan Voolaid12 Aug 2019 1:02 p.m. PST

I am still new to the hobby and have been scratching just the surface when it comes to various game rules.

So I recently made an impulse purchase from and got myself affordable set of print-on-demand Rate of Fire rules. And I am blown away how simple, logical, straight-forward and clever these rules read on paper.

They seem everything I want from bare-bones classic WW2 skirmish rules. There are many popular WW2 rulesets out there, but it is first time I am impressed with the turn sequence:
1. Spotting
2. Rally
3. Initiative roll
4. First side moves (4 different move orders)
5. Second side moves
6. Stationary fire by both sides
7. Moving fire by both sides
8. Morale phase
9. Melee
10. End of turn

The impressive part is how shooting is handled. None of them has clear advantage like in a typical IGUG sequence, but they are resolved at the same time for both sides. It looks really clever and I cannot wait to test them out. The rules are also very well written -- everything looks simple and clear.

The production quality shows it's age? I think back in 2010 professional graphics design and layout was already discovered. It shows it's indie development -- too wild borders, messy background, moody fonts, etc. Looks like a labor of love. Nothing is lost by this by any means. The text is good.

The core rules is for infantry only. Supplement adds vehicles.

I just thought of pointing this out since none seems to talk about it. I wonder if anyone has been playing it.


kevin Major12 Aug 2019 1:24 p.m. PST

They were our go to ww2 set in our club for a number of years. The infantry game gives a simple fun game. Easy taught to new players and adaptable to 4+ players. Adding tanks is a little more fiddly and has a few clucks in play. An OK set, a little dated in mechanics.
The big problem, and why they were replaced was the lack of a playable suppression system. To cause morale you need to kill things. If you keep missing the target is unaffected.
The rules were replaced with Chain of Command, an excellent set of rules, if not to all tastes. Combat Patrol is another set I am fond of though less popular in the club.

Juhan Voolaid12 Aug 2019 1:44 p.m. PST

Indeed, I also kept looking for how unit get suppressed -- as you said, only when a friendly in the element gets killed. I was hoping of having something like supressive fire also.

surdu200513 Aug 2019 3:44 a.m. PST

Kevin Major:

Thanks for the plug for Combat Patrol.


There is more information about Combat Patrol, including how-to videos and free downloads at link


kevin Major13 Aug 2019 4:24 a.m. PST

Happy to do it Buck. I really like the card turn system but for other gamers it is a problem. Some guys just need to roll dice!

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