OSL2000 | 10 Aug 2019 3:07 p.m. PST |
Hello I am new to this period but wondering what are some of the good tactical rule sets out there. I am using 15mm figures, I want large figure units and want to play medium to large games. I am familiar with Pike and Shotte and Father Tilly, what else is out there? Thanks in advance! |
Lascaris | 10 Aug 2019 3:39 p.m. PST |
I've recently started using Carnage & Glory. I overlooked these rules for a long time as I thought computer moderated rules would be clumsy and/or slow but I'm finding them to be quite the opposite. We're currently using them for ECW, AWI, SYW and will be giving them a go for Napoleonics also. |
Stosstruppen | 10 Aug 2019 4:09 p.m. PST |
There is Baroque, and also FoG Renaissance. The FoG R rules are actually pretty good. |
dbf1676 | 10 Aug 2019 4:12 p.m. PST |
You might take a look a Twilight of Divine Right. |
oldnorthstate | 10 Aug 2019 4:17 p.m. PST |
Here's another vote for Carnage and Glory…I have been using the Pike and Shot rules to run Eastern Renaissance games, Poles vz Swedes vs Russians vs Cossacks vs Turks. Your figure scale doesn't matter since the system allows you to define the ground scale and as along as the units are correct in their relative size, 600 men occupies twice the space as 300 men, they system can accommodate any scale range from 10mm to 40mm. |
corona66 | 10 Aug 2019 4:49 p.m. PST |
I've tried most of them and De Bellis Renationis is the rule set my friend and I keep returning to. Renaissance and Pike and Shot are probably our favorite periods and with DBR we fight ECW, TYW, Poles, Cossacks, Ottomans, Tatars, Muscovites, Moghuls, Buccaneers, Colonial Portuguese, Italian Wars and Great Northern War. Great set of rules. |
khanscom | 10 Aug 2019 7:24 p.m. PST |
Another vote for DBR-- much prefer it over WRG Renaissance 2. |
Tony S | 10 Aug 2019 8:17 p.m. PST |
I like DBR too for some periods, but it doesn't really have "units", like OSL2000 enjoys using. And honestly, I kind of like units too, which DBR really doesn't model too well. Now, the rules are designed for ECW, but recently I've really been liking "For King and Parliament". With some tweaks, perhaps you could adapt it for TYW? There's also Liber Militum: Tercios. It's sadly still in my "unplayed" stack – like so many other promising rules for a variety of periods – but it's on the short list to play someday. Hopefully. It does look intriguing. |
advocate | 11 Aug 2019 3:29 a.m. PST |
You could easily adapt "By Fire and Sword" which cover the 17rh century in Eastern Europe, including Sweden, Denmark and the Empire. |
PandSSociety | 11 Aug 2019 4:06 a.m. PST |
You could look at the society's Twilight of Divine Right rules, which also has a TYW scenario book & another on the way. The rules are for doing large real battles with reasonable resources. You can use units of any size as all measurements are based on the frontage of a unit. link |
Whirlwind | 11 Aug 2019 8:59 a.m. PST |
I have also enjoyed using Twilight of Divine Right: link Neil Thomas does a set in his Wargaming: An Introduction, if you like things kept very simple.
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DisasterWargamer | 11 Aug 2019 10:15 a.m. PST |
Keeping it simple – I use Cavaliers and Roundheads – large units, large battles doable in 2-3 hours |
Dexter Ward | 11 Aug 2019 11:53 a.m. PST |
For King & Parliament will work fine, as will FoG: Renaissance and DBR |
Prince Alberts Revenge | 11 Aug 2019 3:24 p.m. PST |
Tercios. Units are single base elements. Very neat mechanics. |
khanscom | 13 Aug 2019 9:32 a.m. PST |
"I like DBR too for some periods, but it doesn't really have "units"" In DBR the additional PIP cost of moving groups with extended frontages does encourage the creation of more compact "maneuver groups" (sort of like units). Check the video link provided here to get a rough idea of the appearance in one of our typical games. TMP link |
Tony S | 13 Aug 2019 1:50 p.m. PST |
"Maneuver Groups" That's a good description khanscom. It's the combat results that just don't fit into my biases of Renaissance warfare. I like the interplay of shot and pike stands, but each stand is an independent unit. As far as I can understand, regiments were either intact, or not. The pikemen in a pike&shot formation never broke and ran while the arquebusiers stayed. I actually do, and have played, a lot of DBR as the is the "universal" Renaissance set of rules that everyone at the club plays. And I admit that I always enjoy the games, my niggling complaints notwithstanding. But I'm always buying rules to find that mythical "perfect" set! |
Uesugi Kenshin | 13 Aug 2019 3:15 p.m. PST |
I enjoy the flexibility of Pike & Shotte and some people have used it with 15mm. |
10mm Wargaming | 20 Aug 2019 8:56 a.m. PST |
I would recommend Pike & Shotte Rules. Hope it helps. As always, comments are appreciated. Take care Andy |
Anton Ryzbak | 23 Aug 2019 8:27 p.m. PST |
I'm with Prince Albert, Tercios is my go-to choice for this period, neat mechanics and fast play |
colonial nic | 03 Sep 2019 1:43 a.m. PST |
"Dutchman, Spaniard, Switzer, Swede" were good. Nowadays I just use Armati. |