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"Looking for advice on a couple rule sets" Topic


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captaincold6909 Aug 2019 7:20 a.m. PST

Unfortunately, I'm suck with playing solo

So, I'm looking at Bag the Hun or Scramble.

I like that Scramble is hexless, but I heard there was a way to play BtH without hexes?

I'd love to play CY6, but the plotted moves kills any chance at playing solo, correct? And, I'd want to play a squadron vs squadron.

But, with that being said, if I wanted to play maybe 3v3, then I'd go CY6 (which I do own)

Thanks

Texas Jack09 Aug 2019 7:57 a.m. PST

I have both sets but BtH is what I play. I was really looking forward to Scramble but when it came time to have a go with them I just couldnīt get into the game for some reason.
BtH on the other hand, I found to be an absolute joy to play, especially solo. The card activation (or in my case poker chip) is great for keeping you honest and they can handle how many planes you want to put on table.
As for the hexless version, there was a variant published in the Lardiesī summer 2012 special.

captaincold6909 Aug 2019 8:26 a.m. PST

Thanks Texas Jack

Any recommendations for an aerial gaming mat?

Texas Jack09 Aug 2019 10:09 a.m. PST

I donīt use a designated aerial map, just what I use for other games, sorry. But there are many people around here who use mats and Iīm sure they will chime in with some suggestions. Good luck with your game!

Tony S09 Aug 2019 2:10 p.m. PST

Just my two cents, but I think BTH is better for solo play than for actual opponents. It is fantastic for solo at at the squadron level, as you really get a feel for formations, which is sadly lacking in CY6. (And I like CY6).

I got my hex gridded mat from Hotz many years ago. Still looks great! I know what many have said about that company, especially lately, but just last Sunday, a member of our club received some Hotz fields. It took two weeks to arrive.

captaincold6909 Aug 2019 2:41 p.m. PST

Monday Knight Production has a nice enough map for $25. USD Good enough for me

BuckeyeBob09 Aug 2019 2:57 p.m. PST

captaincold…..on BGG someone suggested this method for solo play:

Here is an overview:

-Prior to each turn, roll a 2d6 for each plane and add that pilots skill (+0, +1, etc.)
-You do not need to pre-plot, but it makes it handy to note movement, simply make legal moves starting with planes that have the lowest roll. This will theoretically have Aces moving later the Greens, but surprises do happen.
-I always move loaded bombers first, unloaded bombers get a dice roll.
-Formations move with the leader, or if a wingman has a better roll than the leader, can "break formation" and move on his roll
-Tailing planes may always move immediately after a tailed plane regardless of dice roll.
-I have toyed with limiting plots to within the planes agility+pilot skill from the last plot and have not figured out whether I like it or not. Input appreciated. Example: +2 agility plane with "A" move chart and +1 (skilled) pilot moved F4 on last turn; this turn they could only plot L43, L42, F41L, F4, F41R, R42, R43 (within three turn codes of F4)

captaincold6909 Aug 2019 3:05 p.m. PST

Thanks BuckeyeBob

I like CY6 so I might use that for bomber runs and BtH for dogfights

Now…I need to decided on scale. I like the price point of 1/600, but I like the looks of 1/300 better :)

Timmo uk09 Aug 2019 9:27 p.m. PST

Deep Cut Studios make a great mat for air combat games. If you are in the US I'm told the shipping is expensive but the mat is the best I've seen.

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