Help support TMP

"Bum Dum Isle, 1966" Topic

4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.

Back to the Solo Wargamers Message Board

Back to the Modern Battle Reports Message Board

Action Log

29 Jul 2019 6:37 p.m. PST
by Editor in Chief Bill

  • Changed title from "Bum Dum Isle 1966" to "Bum Dum Isle, 1966"Removed from WWII Discussion board
  • Changed starttime from
    29 Jul 2019 6:28 p.m. PST
    29 Jul 2019 6:28 p.m. PST

Areas of Interest


Featured Hobby News Article

Featured Profile Article

Report from OrcCon 2008

Personal logo Wyatt the Odd Supporting Member of TMP Fezian reports from OrcCon 2008.

Featured Book Review

Featured Movie Review

789 hits since 29 Jul 2019
©1994-2020 Bill Armintrout
Comments or corrections?

Joe Legan29 Jul 2019 6:28 p.m. PST

Ran a second mission in the Rung Sat region with my marine squad. I will say this squad has character. Found here:



Just Jack Supporting Member of TMP30 Jul 2019 9:25 a.m. PST

Fantastic, Joe, thanks for posting. The table looks amazing, I'm loving how you're working the PBRs into it, and those hootches look fantastic. I like the hanging nets, too, a cool little detail. Love the air-land-sea aspect, but sorry, no idea about the Huey stats, never did buy the Ambush Valley book, though I should have.

Guess the Gunny weren't so pleasant after all ;) But glad to hear the wall-to wall counseling, or rather the tree-to tree counseling had the desired effect on Cpl Lucero.

I really liked how the Marines got ashore and the patrol/search really developed, a tribute to how Platoon/Grunts Forward works on the table top. Reading it, the suspense was really building, no idea what was going to happen, and it even crossed my mind that maybe nothing was going to happen. Very cool!

Great fight, quick and deadly, and pretty realistic with the stand-off then VC breaking contact.

But where is the Platoon Sergeant??? I assume that's the role you're trying to have the Gunny play, though it should really be a Staff Sergeant, or even the senior Sergeant in the platoon, based on casualties/rotations.


Joe Legan31 Jul 2019 2:32 p.m. PST

Thanks for the kind words. I just used the rocket numbers out of FoF. You don't have Ambush Valley? That is their best book. email me your address at
Think I actually have an extra one I got in a bundle just to get a hard copy of FoF. Yours gratis. ( Forgot your a marine. that means free!)
yes it was an exciting mission. I wish I had rolled for an encounter at check points instead of at the beginning so maybe nothing would have happened; next time!
You are correct about the platoon sergeant. Back when I was using whole platoons I didn't use them as it seemed too many people to keep track of. Now focusing on a squad it would be easy enough to have them as a NPC.



Just Jack Supporting Member of TMP31 Jul 2019 3:10 p.m. PST


That's correct, never picked up Ambush Valley, and that's mighty kind of you, I'll shoot you an email. And thanks for the definition, Bleeped texter ;)

I really enjoyed the fight, want to get into some similar stuff, been working on (well, maybe just thinking about working on) a modification of Chain of Command that works (in my humble opinion) better for solo gaming, incorporating a lot of the concepts from your Platoon/Grunts Forward.

From my standpoint, the Platoon Sergeant should really be the focus, but that's just me ;) In all seriousness, the characters would be the Lt, the Plt Sgt, and the three Squad Leaders. I'd do that, but it's not my style, I name everybody at platoon level!


Sorry - only verified members can post on the forums.