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"Napoleonic Wargame using One Hour Wargame Rules an AAR" Topic


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3,062 hits since 27 Jul 2019
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Anton Ryzbak27 Jul 2019 3:52 p.m. PST

picture


We have been testing out a heavily modified version of One Hour Wargame rules for Napoleonics. The mechanisms are simple but the game gives good results.

link

langobard28 Jul 2019 3:52 a.m. PST

Thanks for the AAR!

It seems the battle developed in a very believable way, and also worked itself out in a pretty historical fashion.

I've heard of these rules, but haven't actually come across them yet, so grateful that you gave this insight into what was happening!

Gonsalvo28 Jul 2019 3:59 a.m. PST

Thanks for the write-uo, and please share the rules mods when they have settled a bit!

timmmy28 Jul 2019 5:58 a.m. PST

Thank you very much for this! I am VERY curious. I am always looking for an Empire alternative where I do not have to rebase my figures. Can you please email me at spakot@gmail.com ?

Anton Ryzbak28 Jul 2019 8:29 a.m. PST

timmmy, email sent

79thPA Supporting Member of TMP28 Jul 2019 2:51 p.m. PST

Anton, can you post your modifications here?

Anton Ryzbak28 Jul 2019 7:25 p.m. PST

79thPA

I am getting ready to post the current version (very much a work in progress) on my blog. I haven't had much luck posting long documents from my word-processor to TMP. If you like email me at daftrica89 @ yahoo .com and I will email you the set as it stands

arthur181529 Jul 2019 2:29 a.m. PST

Anton, I've taken the liberty of emailing you too to request a copy; I hope you don't mind.
I was very impressed by your report and the photos of your game.

mildbill29 Jul 2019 5:38 a.m. PST

One hour wargames is my go to rule set, esp. for conventions.

Jeffers29 Jul 2019 7:03 a.m. PST

I decided to make these my standard rules. Not that there is anything wrong with his main Napoleonic rules, this just better fits my requirements for speed of play.

Here is another oft-posted link to my rule mods:

link

raylev329 Jul 2019 11:45 a.m. PST

Great AAR, and intriguing, but no insight into the rules.

blank frank29 Jul 2019 12:49 p.m. PST

I like your idea of tired and exhausted states, how does this translate to the rules. And did you have an overall army break point?

Anton Ryzbak29 Jul 2019 5:38 p.m. PST

raylev3, sorry, the modifications are still in a very primitive state, I will publish them shortly; the Bleeped text still needs polishing, if you like send me an email and I will send you the up-to-the-minute-copy of the mods.

blank frank. Tired units take a -1 on all die rolls, Exhausted units take a minus two and foot cannot approach the enemy

We are currently working out Brigade level break-points, once we are happy with those we will expand the idea

These modifiers may not sound like much but this is a d6 system so they are actually very significant

Anton Ryzbak30 Jul 2019 7:36 p.m. PST

Hey I have finally gotten around to posting the current version of the rules mods on my blog. These are still in the formative stages and I would love to hear from anybody with ideas on how to improve things. You might want to have a copy of The One Hour Wargame handy so that they make more sense.

link

Diagrams and charts and examples of play still to come.

Marc at work01 Aug 2019 5:03 a.m. PST

Excellent. I am always on the look out for suitable rules for 54mm gaming, and these keep catching my attention.

I saw on your blog quite a list of rules – are these all mods or the entire system? In a nutshell, what do you think the key changes you have made are and, if you don't mind, would you expand on the thoughts behind the changes please?

Asking a lot, I appreciate, but hoping you can share more/

Thanks

Anton Ryzbak01 Aug 2019 5:28 a.m. PST

Essentially it is a complete re-work of the system; retaining the core ideas but adding a lot of granularity to give the game a more "Napoleonic" feel.

Key changes;

1. Infantry melee, the core rules don't have any facility for infantry close combat
2. Refined cavalry combat
3. Range bands for artillery
4. Added horse artillery
5. We created Skirmish and Evade rules to allow light troops to act in an historical manner
6. Steps to the morale system, it seemed odd that a unit one hit away from breaking was still functioning at full effect. Now, as the unit takes a pounding it becomes less and less effective on the battlefield, reserves become very important
7. Historic formations; line, column, square, skirmish; the game needed these to look and feel like a Napoleonic battle.

Jeffers01 Aug 2019 7:49 a.m. PST

Anton
Why not just use NTs Napoleonic Rules that have all that anyway? It'll save you a lot of work and they are quite quick to play.

Anton Ryzbak01 Aug 2019 8:21 a.m. PST

Jeffers,
To be honest my gaming group and I are endless tweakers, The Housemartin showed up with the first version and we just ran with it from there. We didn't even look around for other sets.

Jeffers01 Aug 2019 11:59 a.m. PST

Ah, a man after my own heart! I can't resist a good tweak, but I've managed to restrain myself on the one hour set. Like you, I've stopped at Neil Thomas 👍

Anton Ryzbak10 Aug 2019 4:40 p.m. PST

I have added an update to the rules (bottom of the page, in bright yellow) link

And a starter set of three army lists for the Peninsular War 1810 link

coopman11 Sep 2019 6:08 a.m. PST

I really like what you have come up with.
One thing that I noted is that it would be easier to apply the "tired" & "exhausted" levels if the fatigue point level for each unit was 16 instead of 15.

Anton Ryzbak11 Sep 2019 1:35 p.m. PST

coopman,
Feel free to change anything you like to. I was was trying to adjust the "tired" and "fatigued" to reflect the troops level of enthusiasm for sticking in the fight. It is hard to quantify things like training, national pride, unit esprit de corps, and trust in the other units in their command into a single number so I was just winging it. Don't feel bound in any way by my suggestions.

And, please, if you find something that works better or a different way to make something play cleaner/faster/more realistic post in the comments here and on my blog…….this whole thing is an experiment and a second set of eyes and ideas are always welcome

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