Howdy,
This is an AAR from my Ardennes 1914 game at Historicon '19 in Lancaster. Ran the game twice, once Friday evening, and again on Saturday evening. Seemed like folks had fun and enjoyed the game. The rules used were in draft, in preparation Breakthrough! being developed by Frank Chadwick and Glenn Kidd for WW2 games. Breakthrough! is an operational level game where in WW2 a stand represents a battalion. Two-inch wide bases are used.
I made a couple of unsanctioned changes to the draft Breakthrough! rules to make this WW1 game work:
1) In this Ardennes game, a stand is a regiment. WW1 formations were generally denser than WW2, so this makes sense.
2) To Barrage, the artillery unit needs to be able to see the enemy, or be within 3-inches of a stand which can see the enemy.
3) To Support, only artillery provides support. Again, the artillery stand needs to be within 3-inches of a stand which can see the enemy.
Otherwise the draft Breakthrough! rules were used intact. I used 15mm Minifig and Peter Pig figures, with 10mm guns from Pendraken. The village markers on the game table were Picoarmor.
The game portrays the attack of the French 11th, 17th, and 12th Army Corps into the southern Ardennes on August 22, 1914. In the game, the attack played out over the 22nd and the 23rd. Germans were cohesion: 8 and the French were cohesion: 6.
Prior posts for the planning of the game can be found here: theminiaturespage.com/boards/msg.mv?id=502983
Photo 1 – At start French deployment, three corps columns cross the Semoy and head north.
Photo 2 – At start German deployment, 18 Reserve Corps at Neufchateau on left and 18 Corps at Libramont to Maissin on the right.
Photo 3 – At start deployment of German 25th Infantry Division (ID) north of Maissin.
Photo 4 – Lead elements of the French attack of 11th Corps attack toward Maissin. German cavalry regiment on the hill defends.
Photo 5 – Lead elements of the French 17th Corps move toward Ochamps.
Photo 6 – French 12th Corps choose not to press an attack on Neufchateu
Photo 7 – French continue the attack toward Maissin.
Photo 8 – End of the Friday game, French take Maissin (far right of photo). In the Saturday game, the French took Maissin, only to be pushed out be a German counter attack.
The victory conditions for the game had three terrain objectives: Bertrix, Maissin, and Libramont, each worth 1 VP. In addition, any division with more than 30 percent combat ineffective at the end of the game was worth 1 VP to their opponents. The French won on Friday, but the Germans won on Saturday.
I was pleased with the game, and I think the players had fun.
Ponder on,
JAS