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"Rules Suggestions Please" Topic


9 Posts

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Science Fiction

404 hits since 11 Jul 2019
©1994-2019 Bill Armintrout
Comments or corrections?

Henry Martini11 Jul 2019 8:40 a.m. PST

I have a bunch of old SF figures as follows:

About a platoon of 25mm Stargrunt marine types in light armour and some power-armoured figures.

A couple of platoons worth of Blade Miniatures 20mm infantry of two different types.

80 or so Stargrunt not-predators.

100 or so Platoon20 not-aliens

A platoon strength mixed assortment of old Citadel figures that would make reasonable space pirates

A few resin 25mm light vehicles (hover cars and so on).

I want to be able to use all of these without making any additional purchases.

The background would be the fringes of a vast interstellar human empire that's fighting more than one serious, large-scale, existence-threatening war against technologically advanced alien species, but in this backwater the only threats are, in relative terms, of merely nuisance value: space pirate raiders seeking ships, freight, and anything of value; a predatory species with highly advanced camouflage technology raiding outer colony planets for slaves; lightly equipped rebels; infestations of a non-technological but deadly parasitic species.

To deal with these threats the low priority frontier force has to make do without armoured vehicles and heavy weapons because they'e needed elsewhere for those real wars.

Aside from making use of what I've got, such a setting also means that the skirmish games played would represent entire actions and not just segments of larger battles.

Can anyone suggest a state-of-the-art rule set that best suits this concept?

Thomas O11 Jul 2019 9:02 a.m. PST

Check out Starbreach.
link

robert piepenbrink Supporting Member of TMP11 Jul 2019 9:45 a.m. PST

And the Voice of Cynicism asks

"In what manner may we distinguish 'state of the art' from 'height of fashion' when it comes to miniatures rules?

John Leahy11 Jul 2019 11:27 a.m. PST

Fubar will handle that many figs. I have run games with 200+ figs and 30 plus vehicles in 3 hours. Star Breach is set as a small skirmish game I thought?

Thanks.

Personal logo Extra Crispy Sponsoring Member of TMP11 Jul 2019 1:21 p.m. PST

My "another glorioys day in the corps" will work. Free at flagshipgames.com/shop

Oberlindes Sol LIC11 Jul 2019 4:40 p.m. PST

Robert Piepenbrink for the win

Henry Martini11 Jul 2019 5:15 p.m. PST

Thanks gentlemen. I'll check out all your suggestions in due course.

I note from its intro that Starbreach is a squad versus squad game Thomas, so it might be a little too individually focused and not up to handling platoon and larger size games particularly swarms of hive-mind-controlled unarmed nasties with no regard for casualties.

I merely meant clever, streamlined rules that take advantage of decades of tabletop experience and development, as opposed to those that employ mechanisms that have been around as long as my figures, Robert.

Thresher01 Supporting Member of TMP11 Jul 2019 6:45 p.m. PST

Art, fashion????

There-in lies madness.

I want hard-science for my Sci-Fi rules………..

Or, at least hard-science based "fantasy".

Henry Martini15 Jul 2019 4:40 p.m. PST

When I posted the OP I didn't have the Blade Miniatures to hand. Having had another look at them and measured them I found that they're true 20mm, and really just too petite to work with even smaller, close-to-true 25mm figures such as the GZG stuff even on the basis of my planned rationale for the size difference, 'it's SF, so human anatomy will have become even more divergent under the influence of radically differing environmental conditions than it currently is'; pity, but they'd just look like midgets.

My new plan for the rebels the Blade figures would have served as is to use 25mm (as opposed to 28mm) figures to represent them, and the most promising option at this point is the 1st Corps range. These figures size well against GZG, and there are three different factions of light-armoured troops that can be mixed to create an irregular effect; some head swaps will help. The rationale behind this decision is that, along with captured equipment, the rebels are being supplied from two other sources.

I'll use one faction exclusively to represent the planetary defence forces fighting the rebels, to whose assistance the 'federal' forces represented by the GZG figures are called when the going gets tough.

Importantly, despite each having its own armour and equipment, and therefore its own 'look', the three factions are all armed with the same weapons. Logically, the source for most rebel weapons would be the enemy, so this feature of the range is ideal for my purpose. The only additional improvement would be if !st Corps made a few packs of ragged, irregular figures in various combinations of civilian and military clothing and gear that could go into the mix.

As to rules, it remains to be decided, but I'll probably need two sets: one for small, platoon-size and under games, and another (Star Grunt?) for up to company-size actions.

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