Anyone taken a stab at coming up with Predator stats for the Galactic Heroes rules?
Seems like an easy rules set to tweak as desired, and there are a number of attributes that seem like decent options. I need to weigh some of those, and perhaps even come up with some that aren't listed. Definitely adding in the "nuclear option" if/when defeated, and severely wounded, for poetic payback.
Seems to me some variable strengths and weapons for use with multiple Predators, like in the movie too.
Now, need to find some good 28mm stand-ins for the humans latter movie, as well as for the original Predator movie too. Also, who makes the spiky hounds again, in this scale, for Predators?
While I'm at it, anyone come up with different skills/attributes/strengths for Darth Vader, the Emperor, and others, from the SW universe?
Seems to me a mere 12 rating, when regular troops are 10s, and fearful ones just get downgraded one level doesn't really do Darth justice. Seems to me he might be much more imposing if rated as a 16, or so.
I might add in a saving throw for troops in Battle Armor too, so the Stormtroopers are a lot more imposing and scary, like they should have been in the movies, instead of being "Keystone Cops" who can't hit the broadside of a Jawa Crawler with their blasters, and die with every blaster bolt hit (their armor doesn't seem to be of much use in the movies to me).
Afterall, Obiwan did say that Stormtroopers were very precise, and skilled at shooting, early on, in the original movie.
Probably give them a saving throw of 7 or 8 out of 10 when hit by laser and blaster fire. One less when hit by a heavy blaster.
Thoughts?