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"Uses for the D60 Die?" Topic


15 Posts

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1,310 hits since 5 Jul 2019
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Thresher0105 Jul 2019 11:55 p.m. PST

Bought a few of these on eBay, so now to find uses for them.

Thinking:

1. number of minutes in an hour;
2. number of seconds in a minute;
3. AM/PM periods in a 30 day month – odds = AM, and evens = PM results;
4. dice tables where there aren't enough options to fill out a D100 chart, so a D60 might be preferable;
5. keeping track of the number of days in a month on a planet with 60 days/month;
6. determining the occurrence of an event by the week, in a year (52, so ignore results of 53 – 60);
7. ???

Thoughts?

Personal logo Old Contemptible Supporting Member of TMP06 Jul 2019 2:51 a.m. PST

1. You can throw them at annoying players.
2. You can roll them constantly throughout the entire game until someone throws something at you.

Personal logo 20thmaine Supporting Member of TMP06 Jul 2019 4:41 a.m. PST

I'm going to go for randomly generating numbers between 1 and 60 inclusive.

Personal logo Flashman14 Supporting Member of TMP06 Jul 2019 4:51 a.m. PST

When the garbage bag isn't quite full enough to tie off

I'm kidding – I have no idea. At what minute in the hour are Reese's cups are served?

Aethelflaeda was framed06 Jul 2019 7:08 a.m. PST

I would just use a d6 and a d10

Personal logo Doctor X Supporting Member of TMP06 Jul 2019 7:38 a.m. PST

OC +1

Personal logo Editor in Chief Bill The Editor of TMP Fezian06 Jul 2019 8:58 a.m. PST

marking hit points

Fitzovich Supporting Member of TMP06 Jul 2019 9:01 a.m. PST

I just received a D120 so this thread is of interest to me as I love having the new die, but not a clue as to what to do with it beyond the novelty.

Andrew Walters06 Jul 2019 9:44 a.m. PST

We're pretty obsessed with base 10 these days, but it hasn't always been so. It certainly would not have to be so in a made up world. I was thinking a d12 would be a thematic die to use for resolution in a renaissance game or other period where people thought as often in terms of dozens as in tens.

d60 could be the basis for a pretty cool resolution system. It gives a pre-modern, folksy flavor. It gives you a flat outcome distribution. It gives you pretty good granularity. There are a lot of situations where you might want that.

Say you were doing a detailed air-to-air game of the American War of Independence, for example…

Please don't DH me.

Thresher0106 Jul 2019 1:21 p.m. PST

Nah, that wouldn't be much fun, Andrew, since American air dominance is so one-sided, as we can see from the outcome of the war. ;-)

Rather surprising this secret has been kept for so long.

Kind of like many of the British ones still present from WWII, which aren't scheduled to be released until after my death, if they ever will be.

thedrake07 Jul 2019 9:59 p.m. PST

Use for generating random events,if have a random events table with 60 events.

Uparmored08 Jul 2019 2:49 a.m. PST

How many seconds before your car is stolen in a game.

N Drury12 Jul 2019 1:24 p.m. PST

It would be handy if it had Babylonian numbering.

tkdguy09 Aug 2019 10:52 p.m. PST

Do the characters want to know the exact time? Roll a d12 and a d60; subtact 1 from the d60 roll.

ced110628 Aug 2019 12:41 p.m. PST

Late reply, but one advantage of a base 12 or base 60 system is that more integers divide into them than, say, the standard base 10 and base 100.

Dunno if this applies to dice, though. Would work for a deck/card-based game…

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