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"Battlestar Galactica Version of X-Wing?" Topic


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1,235 hits since 24 Jun 2019
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Thresher0124 Jun 2019 9:26 p.m. PST

So, has anyone played the "new version" of X-Wing, using the very nice looking, Battlestar Galactica fighters?

Just curious to know what people think of it, and how it compares to X-Wing, as well as to the SyFy TV series?

The miniatures look very nice indeed.

Gunslinger25 Jun 2019 12:00 a.m. PST

It is a version of Wings of Glory. So it uses cards for movement/maneuver instead of a dial and widget. It does have some cool stuff I saw in a demo, like changing facing with thrusters and not changing direction of travel, but the card movement mechanic turned me off and I never bought or played it.

Thresher0125 Jun 2019 2:07 a.m. PST

Hmmm, so they're not using the curved turning templates like in X-Wing?

That is interesting.

Surprised they've gone to the WoG card method, but in some ways I guess, that makes sense, if you want to use vectored movement. Clearly a must for at least some maneuvers, as shown in the show.

Curious to know how the combat To-Hit and Damage compares to X-Wing, WoG, etc.?

chuck05 Fezian25 Jun 2019 3:42 a.m. PST

It looked interesting but I am worried it would get stale after a while with the lack of ship variety.

PzGeneral25 Jun 2019 4:07 a.m. PST

I saw it at Origins. I never watched the SyFy reboot, but when I saw the Cylon ships looked like something from Babylon 5 (I presume that is what they looked like in the reboot) and not the original, I just kept walking….

The curved template thing is a Fantasy Flight thing. This game is made by Ares. I presume that is why cards instead of curved sticks….

Bob in Edmonton25 Jun 2019 5:13 a.m. PST

I've played twice (once each with and without vectored movement) It is a nice effort to add in Newtonian mechanics and it rewards players who can visualize and predict accurately. Simplified flight played like Wings of War.

I struggled slightly with understanding the Newtonian game mechanics during our second play and overall, it was harder to play multiple ships. The cards are not as good as the X-wing dials and turning templates (clunky in both selecting maneuvers and in executing them) and distract from game play.

I don't recall Xwing well enough to compare and contrast hit mechanics. BSG damage is a secret chit draw with random hit points and critical failures. Ships can sometimes take a lot of hits to destroy--a bit like Canvas Eagles in this respect.

darthfozzywig25 Jun 2019 2:08 p.m. PST

I never watched the SyFy reboot, but when I saw the Cylon ships looked like something from Babylon 5 (I presume that is what they looked like in the reboot) and not the original, I just kept walking…

Can't speak to the game, but the rebooted series was one of the best TV series of all time. I loved the original show, but the 2004+ series is a fantastic show.

And don't fear, the original Cylons (warriors, Raiders, and base ships) are still there. They're part of the universe, and didn't get thrown out in the "reimagining".

Even the original theme song (which is still tops) makes a cameo as the Colonial Anthem. :D

Thresher0125 Jun 2019 6:52 p.m. PST

Thanks for the info, and clarification.

I thought this spacefighter game was put out by the same people that did X-Wing.

Part time gamer30 Jul 2019 1:16 p.m. PST

I rarely watched the 'reboot/remake', the 'android' cylons were a great idea, but for some reason.. left me thinking: So who are the good guys this week?

Ive heard it said; The reboot "Was, what TOS had & was meant to be."
IMO, TOS just tried to be "too sci-fi' for its own good. "Microns, Sectons, Yarns" (or yawn at times).
Didn't the creators think some body will have a WATCH & a Calender even across the far reaches of space?

And thank GOD, they gave the characters actual 'Names' we could relate too.
As for Commanders, wow how do you choose? Both actors were perfect for 'their' roll.

Daricles30 Jul 2019 6:51 p.m. PST

The first few seasons of the reboot are some of the best sci-fi ever produced. The later seasons wandered in the wilderness a bit, but were okay.

Gulik2330 Jul 2019 9:26 p.m. PST

I played 1st gen Xwing quite a bit, and I've played this 6-8 times. The system is different, as others have noted. Personally, I find the card maneuver system a bit unwieldy, especially when controlling more than one ship. But this game has a lot of really cool features that really evoke the space combat of the reboot series. I really like the vector maneuvering system—not only does it add a really cool tactical layer to dogfighting in the game, it's a very identifiable feature of the show. The secret damage adds another layer that I enjoy as well.
I haven't played xwing gen 2 but I would guess collecting cards and tricking out ships is still a major part of the game, like it was in gen 1. BSG doesn't seem to me to be focused on that as much, but the tactical complexity of the vector thrust and vertical maneuvering in BSG is something I really enjoy in a dogfighting game.
I probably won't buy more than the base set, but I have fun whenever I play it. Well, maybe I'll buy the classic series ships on sale some day…..

Part time gamer09 Aug 2019 5:16 a.m. PST

darthfozzywig
..don't fear, the original Cylons (warriors, Raiders, and base ships) are still there. ..and didn't get thrown out in the "reimagining".
IIRC maybe mistaken, but in Razor, during one of Adm. Cains 'flash backs'. Wasn't it the 'original' warriors that were attacking the colony? When she abandons her sister.

And in another, when one of TOS Raiders crashes onto Galactica's flight deck.
Adama then asks (the revealed) cylon Boomber; What is that?
She replies basically; 'One of the earlier versions".
(apparently developed between wars) As it seemed the Colonial military had no knowledge of them. I don't recall any episode where TOS Baseships were shown. BUT I didnt watch the show often.

Still Im hopeing TOS Battlestars & Baseships will be produced for gaming the earlier 'cylon war'. The reimagined BSG, was cool, but TOS version will always be "the Galactica" too me.

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