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"Warhammer The Great War Over The Top..." Topic


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World War One

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880 hits since 22 Jun 2019
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Comments or corrections?

Capt Flash23 Jun 2019 8:58 a.m. PST

Has anyone tried out Warhammer The Great War and the Over The Top supplement?

Wackmole9 Supporting Member of TMP23 Jun 2019 9:30 a.m. PST

Yes both are good squad level gaming rules for ww1. I would suggest the ww1 variant of Bolt action by Gajo.

Prince Rupert of the Rhine23 Jun 2019 12:16 p.m. PST

They are basically 3rd/4th edition 40K they worked for me but I've grown up playing Warhammer in one version or another so I'm comfortable with them. Decent enough game but probably not an overly realistic portrayal of WW1 warfare.

dwight shrute23 Jun 2019 1:12 p.m. PST

it lacks opportunity fire which was always annoying imho

D A THB23 Jun 2019 5:20 p.m. PST

I recently dug out my copy of the rules as I have just started painting some Early French. The rules seem straight forward but lack something in the lists as they look a bit same same to me. I thought they would work better in 20mm. I then went back to CLA.

liborn23 Jun 2019 7:13 p.m. PST

Firelock Games is play testing one now and appears to be well received by some of the play testers. Similar in scale to The Great War.

Pictors Studio24 Jun 2019 3:07 a.m. PST

I have them and have played them a few times. I enjoyed them when we played them but could never get into the period enough to play it often.

Capt Flash25 Jun 2019 10:20 a.m. PST

Thanks for the feedback.
@Wackamole- Where can I find the GAJO variant?
Also interested in learning more about CLA and Firelock's game….

Henry Martini26 Jun 2019 3:14 p.m. PST

CLA = Contemptible Little Armies, by Chris Peers. It's a fun, super-simple, unashamedly 'toy soldiery', individually-based 28mm figure rule set that's easily adaptable to any early 20th century conflict, although personally I think its casual style best suits it to less formalised conflicts. I've adapted it for the Mexican Revolution, which is an ideal fit: the armies were mostly improvised and poorly trained or untrained, and the author deliberately leaves the level of representation unspecified; a unit can be whatever you care to treat it as. This is ideal for the Mex Rev because actions started at battalion size and gradually expanded to corps size by 1915, so not having to keep changing rules as you progress through a campaign is a huge plus (if you don't mind the abstraction).

The combat rules' simplicity means that it's easy to tack on additional rules to better evoke the flavour of your chosen conflict, which in the case of the Mex Rev mainly means focusing on the struggle for dominance between gigantic egos that underlay its military dimension.

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