Help support TMP


"Cruel Seas Question" Topic


9 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the WWII Naval Discussion Message Board


Areas of Interest

World War Two at Sea

Featured Showcase Article

Small Scale Ships with M.Y. Miniatures

Mal Wright Fezian's first experience with 1:4800 scale naval models.


Featured Workbench Article

Back to Paper Modeling - with the Hoverfly

The Editor returns to paper modeling after a long absence.


Featured Profile Article

War at Sea: Task Force Preview

Paul Glasser previews the upcoming expansion set for War at Sea.


Featured Book Review


896 hits since 5 Jun 2019
©1994-2024 Bill Armintrout
Comments or corrections?

HMS Exeter05 Jun 2019 11:00 a.m. PST

With regard to Cruel Seas games merchantmen. How big is too big? How long can any merchantman be before it elicits a table full of,…"eh, I'm not too sure about that."

I have a line on a tanker model that is 27" long. I kinda think it's a smidge over the top.

Whaddya all think?

Regards,…

HMS Exeter05 Jun 2019 11:37 a.m. PST

Oh, and if anybody feels, "ooh! ooh!, I gotta have it," I'd be pleased to post the link. For me this is just kind of a notion.

79thPA Supporting Member of TMP05 Jun 2019 11:51 a.m. PST

How big is your table?

FlyXwire05 Jun 2019 11:56 a.m. PST

As we've really just gotten our feet wet in Cruel Seas (as a disclaimer), the issue with model size is most likely to collide with the rules concerning the torpedo rules, and that the larger the model size presented, the higher the chance of it suffering torpedo strikes.

Next would be the turning "yaw" of a huge model as it traversed across its turning arc on the table – a 27" model traversing up to 30 degrees would cut quite a swath on the board (collisions occurring with models lying within its arc).

So there's likely a limit in model size before the rules break when torpedoes are in the game, and other ships are in proximity of turns, and the fact that a huge model will often obscure other models from firing and spotting opportunities (LOS).

At this point of my experience with the game, I'm believing models of around 10-12 inches is probably the maximum game size for most tabletops, scenarios, and for rules functionality.

HMS Exeter05 Jun 2019 12:30 p.m. PST

FlyX, Tks, I was beginning to think my PayPal account was getting bigger than my better judgment.

79th, not nearly big enough.

The main problem is the deck height would preclude depressing the guns enuf to hit anything that wasn't 2 blocks over.

FlyXwire05 Jun 2019 12:36 p.m. PST

:)))

Ed Mohrmann Supporting Member of TMP05 Jun 2019 12:49 p.m. PST

The point of length increasing the likelihood of torpedo
hits is very valid. I've used 1/300 carriers (the 2
briefly available from I-94 Enterprises years ago)
as targets in Blue Sky scenarios and it is almost too
easy to score a torpedo hit due to the target's size.

Of course these were air-launched and not from surface
vessels.

Fitzovich Supporting Member of TMP06 Jun 2019 4:09 a.m. PST

FlyXwire makes several valid points in his assessment. I was looking at the models by Sea Dog Games and while very nice, at 19 inches I believe that they essentially become moving terrain and considering the number of torpedoes they will attract probably not for very long. Anything bigger than a destroyer escort is going to break the rules unless you have a gymnasium floor to use.

mysteron Supporting Member of TMP06 Jun 2019 5:52 a.m. PST

I agree with some of the comments and I am coming to this conundrum myself . To play the game effectively you do need targets for torpedoes .

As regards size of the ship then really your restriction is going to be based on your table size as you would perhaps need to be able to turn the ship to avoid some hits.

Other wise you could build a scenario around it for example it could be broken down and awaiting a repair ship or tug to arrive to tow it.Perhaps use your smaller MGBs or MTBs to fend off the opposition boats whilst the tug or repair ship arrives . For me this would perhaps work best being a limited turn scenario.

Sorry - only verified members can post on the forums.