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"Little Wars TV reviews "Combat Patrol"!" Topic


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Little Wars TV Steve10 May 2019 6:33 a.m. PST

Hello all,

Just wanted to let you know that Little Wars TV has posted a review of Buck Surdu's innovative ruleset "Combat Patrol"! They were designed for WW2 action, but there are a number of mods available for other time periods.

Link here: Combat Patrol Review

We had a lot of fun testing out these rules and their unique use of cards instead of dice, but if you want to get more detail about what we liked and what we didn't, be sure to check out the whole video.

Little Wars TV Steve
littlewarstv.com

Combat Patrol Review by LittleWarsTV Steve, on Flickr

6mmACW10 May 2019 7:58 a.m. PST

One of the most unique rule systems I've ever played, without question.

14Bore10 May 2019 3:43 p.m. PST

Is this for squad action? Similar to the tv show?

Pizzagrenadier10 May 2019 6:28 p.m. PST

14Bore: You can run this from squad up to platoon if you give each player not much more than two squads and/or vehicles and weapons teams.

I feel like each player running a squad and then a team of players making up the platoon is the sweet spot as it would allow you to really concentrate on pulling cards and making decisions for the squad in a way that the detail in the rules makes the most sense for (you track a lot of conditions for individual soldiers).

Though Buck and others regularly seem to run bigger games easily.

All Sir Garnett11 May 2019 6:39 a.m. PST

Now this looks very interesting, I think Sally 4th have them here in the UK.

TacticalPainter0111 May 2019 2:36 p.m. PST

The link to the review didn't work for me.

surdu200513 May 2019 9:20 a.m. PST

14Bore:

The rules were designed for a platoon or reinforced platoon on a side; although, we have occasionally run larger games. The double random activation mechanic scales pretty well for large games. I agree with Pizzagrenadier that the sweet spot is one or two squads per player. If you have a platoon supported by armor, then I think it is good to give a player a squad and a vehicle.

Activation is done by team (or half squad) or vehicle, so with two to four units, players activate frequently and are busy.

The rules are designed for several players to control a platoon or reinforced platoon, but we have played some very fun games with just a squad or two per side.

I wouldn't use these rules to refight Market Garden. :)

Buck

surdu200513 May 2019 11:24 a.m. PST

Benito Champley:

Yes, Sally 4th carries the rules and cards. They also produce clear plastic templates for the various burst radii and some other play aids.

Buck

Russ Lockwood15 May 2019 1:07 p.m. PST

Another informative review from LWTV!

Try this link:

Combat Patrol Review

Joe Legan16 May 2019 4:04 p.m. PST

It is a very good game system. I agree the sweet spot is 2 squads per player plus maybe one vehicle. Pretty easy to play solitaire as well

Joe

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