Editor in Chief Bill | 08 May 2019 5:38 p.m. PST |
You were asked – TMP link I know lots of use house rules in our games. Others create their own games from scratch. In the latter case, why do you write your own game? 19% of the votes went for: "I want to recreate the elements, themes and feel that I want in a period or setting." 18%: "Creating games is fun." 9%: "To cater to my own set of prejudices and the outcomes I wish to see." 8%: "I wanted rules that were fast-playing." 6%: "Because the existing rules covering the setting are an unplayable mess, and I think that I can do better with the source material." |
Aethelflaeda was framed | 09 May 2019 1:27 p.m. PST |
Only I can save the world from the swamp of inferior games |
Rudysnelson | 09 May 2019 4:42 p.m. PST |
Just something I started in 1979 when I was in the army and had access to many libraries. |
UshCha | 10 May 2019 7:53 a.m. PST |
We wrote ours as there was nothing worthy of the term simulation available. We published so that other like minded individuals were spared the pain. Also somebody seeing what we could do may do it even better and then we all gain. |
Blutarski | 10 May 2019 4:01 p.m. PST |
It has been an excuse to buy lots of obscure and expensive reference books to advance my interest in the subject. If a better set of rules emerges, it is an added bonus. ;-) B |
Mr Jones | 18 May 2019 2:00 p.m. PST |
Because I don't like anyone else's rules (besides, I can't remember what other people write in their rule books!). |
bobm1959 | 21 May 2019 9:16 a.m. PST |
Creating games that feel right and are fun to play is very satisfying. |
John Michael Priest | 09 Aug 2019 11:30 a.m. PST |
I used miniature wargaming in the classroom to teach how confusing an action could become. Since I usually War game solo, I prefer entering variables into a game which can produce unexpected results. Currently I am developing a system for Fall-in where the players enter the board from random areas simultaneously. After moving the players determine whether or not contact has been made They then announce charges and determine if the orders will be executed. If not there is no charge If they succeed the opponent determines whether he can see or hear it coming then determines how his unit will react. If the die is against him he can try to countermand it Contact will result in casualties in which the CO stands a 25% chance of getting hit With hand to hand out of the way both sides may conduct organized firing I call is Chaos, Confusion, And Casualties. |
UshCha | 10 Aug 2019 1:34 p.m. PST |
MR Jones, writing your own does not necessarily solve the problem. In reviewing ours after 10 years some bits we thought were inadequate were because we had forgotten what we had written. To be fair there will be some changes we have learnt a lot more about the real thing since we started. Plus some explanations could be improved on. |
SouthernPhantom | 24 Aug 2019 4:51 p.m. PST |
Because I enjoy tinkering, and no rules will fit a homebrew setting like rules written specifically with that setting in mind! |
A Lot of Gaul | 25 Aug 2019 6:21 a.m. PST |
11% said: "I don't write my own rules." |