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"Red Alert action" Topic

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tshryock08 May 2019 12:05 p.m. PST

Some shots from two games of Red Alert: Space Warfare with painted ships. The action was fast and furious…and great fun.


TGerritsen Supporting Member of TMP08 May 2019 12:08 p.m. PST

Nice paint jobs. Been dying to play mine, but haven't had the time.

svsavory08 May 2019 2:53 p.m. PST

Looking good!

ScottWashburn Sponsoring Member of TMP09 May 2019 4:23 a.m. PST

Very tempted by this game…

parrskool09 May 2019 8:47 a.m. PST

Hmmmm……. I have to say that these massed fleets so close together don't look like my image of what a future space conflict would be. It's only a game, though.

tshryock09 May 2019 1:49 p.m. PST

Parrs, if the aesthetic bothers you but you like the mechanics, you could always use one ship in each hex and track hits on them (each ship takes three hits, representing shields or armor). This would make things less dense.

Zinkala09 May 2019 7:42 p.m. PST

Just received my copy a couple days ago. Only had a chance to try the first game so far. Nice to see some painted ships and games being played.

coopman10 May 2019 4:56 a.m. PST

Yes, that looks way too crowded to me too.

ScottWashburn Sponsoring Member of TMP10 May 2019 9:38 a.m. PST

I rather like the crowded look. My memories go back to some classic SF stories like the Lensman series and 'Battle for the Stars' and 'The Sky is Filled With Ships' and these had huge fleets where the formations the ships were in were critical to victory or defeat.

tshryock10 May 2019 11:51 a.m. PST

The comments got me thinking (uh-oh…):

In the distant future, why wouldn't the ships be close together for support? If space warfare is akin to naval warfare, water-based ships have always stayed close together for mutual support. Why would it be any different in the future?

Just curious to hear what people think about how future warfare might look.

Personal logo javelin98 Supporting Member of TMP10 May 2019 2:33 p.m. PST

I think it all depends on your concept of the technology involved. A mass driver wouldn't be much use beyond a few dozen kilometers, while a TNG Star Trek phaser had an effective range of 300,000 Km (or about the length of 37.5 planet Earths laid out in a line).

ScottWashburn Sponsoring Member of TMP11 May 2019 5:25 a.m. PST

+1 javelin98

Without knowing the ins and outs of the weapons and defensive systems, it's impossible to say what 'makes sense' and what doesn't. So just forget about all that and enjoy the game :)

Uesugi Kenshin Supporting Member of TMP03 Mar 2020 3:03 p.m. PST

I like the ships but the battles all look like a demolition derby.

TheBeast Supporting Member of TMP04 Mar 2020 11:24 a.m. PST

… so close together don't look…

Given the spaces usually described, that's true for all games, but I don't mind that so much.

Strangely, my first couple of Red Alert games, given how much I REALLY like most of the other C&C games, were a bit of 'meh.'

That said, I intend to try again really soon, and if end up with a copy of my own, I hope I can get them painted NEARLY as handsome.

Thanks for sharing, tshryock1


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