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"Rules for airship battles?" Topic


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tkdguy04 May 2019 12:01 a.m. PST

If you were to do a wargame with airships doing battle with one another, what rule system would you use? Would you adapt a system like Full Thrust, or would you make your own rules?

I have the Airship Pirates rpg, but I've never played it. Maybe I'll take a look at the game again, to see if there's something I can use.

dampfpanzerwagon Fezian04 May 2019 1:20 a.m. PST

Aeronef?

Tony

surdu200504 May 2019 5:11 a.m. PST

Aeronef or Fleet Battles by GASLIGHT, which is part of the GASLIGHT Compendium.

Personal logo miniMo Supporting Member of TMP04 May 2019 6:01 a.m. PST

See recent discussion here: TMP link

Mutant Q04 May 2019 6:22 a.m. PST

Yup, Aeronef and Imperial Skies.

Personal logo Extra Crispy Sponsoring Member of TMP04 May 2019 6:48 a.m. PST

Imperial Skies for me.

I'm working on a set as well, but designed for 1/300 and focused as much on boarding actions as gunnery (I rigged my fluff to make seizing vessels much more important than destroying them).

Personal logo StoneMtnMinis Supporting Member of TMP04 May 2019 10:24 a.m. PST

Sky Galleons of Mars.

rmaker04 May 2019 1:44 p.m. PST

Sky Galleons or Ironclads and Ether Flyers.

tkdguy04 May 2019 4:37 p.m. PST

Thanks for the suggestions. I'll check out those games.

TheBeast Supporting Member of TMP05 May 2019 4:58 p.m. PST

I'd suggest each already mentioned, at various levels of complexity. Each has a quirk or two that can irritate as well. ;->=

Aeronef with some things added from Full Thrust is something I've toyed with, time to time, but nothing concrete to report.

Doug

[EDIT] I don't recall the Airship Pirate RPG (Abney Park, right?) having ship rules. I'll go look!

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