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"Looking for a Sci-Fi adventure game" Topic


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Maxshadow27 Apr 2019 8:22 p.m. PST

I'm looking for a, simple is better, Sci-fi rpg/adventure game that has random events or encounters. I want to use it solo. The five pasecs game is suitable but no space ships or exploration and my attempts to tac on these rules have failed.
I've enjoyed playing the 5150 games in the past but I find Fringe space much too page flippy. Does GURPS have the sort of encounter tables I'm looking for?

dragon6 Supporting Member of TMP28 Apr 2019 9:05 a.m. PST

Yes 5150 has gotten more complicated.

If you have an older copy of 2HWG basic you could use that?

Starport Scum is simpler and has a simple supplement for scounting/surveying a "planet" but no spaceship battles I can remember.

Oh and Gurps is probably not your friend here.

Oberlindes Sol LIC Supporting Member of TMP28 Apr 2019 9:08 a.m. PST

Try Traveller.

Personal logo Dentatus Sponsoring Member of TMP Fezian28 Apr 2019 9:20 a.m. PST

Rogue Stars? Or Battle Systems' new Core Space, perhaps?

Ed the Two Hour Wargames guy28 Apr 2019 10:09 a.m. PST

Try 5150: No Limits – Maiden Voyage. Since FS came out 4 years ago, gamers have said they want less page turning and streamlined mechanics. That's why No Limits came out.

It's all about the Story, playing multiple scenarios in one sitting. Think of a streamline, faster playing Fringe Space. Also includes counters and Battle Boards if you want to play without minis.

link

I have a question for you. Can you email me at twohourwargames@gmail.com?

I'm sure you'll find something that works for you.

Tony S28 Apr 2019 11:01 a.m. PST

Rogue Stars is just land combat as well.

Thresher0128 Apr 2019 11:47 a.m. PST

Original Traveller books will work, as will the newer ones too, I suspect.

It's not very difficult to create your own random encounter charts, and can be an entertaining past-time all by itself.

No need to reinvent the wheel though, if you're happy with generic stuff produced by others.

Also check out the various Traveller scenario booklets, for more info on exploration, etc.. They'll be quite useful too.

Oberlindes Sol LIC Supporting Member of TMP28 Apr 2019 6:33 p.m. PST

Further to Thresher01's comment, don't feel constrained to stay with one of many editions of Traveller, especially for your planned solo game. The Traveller universe is well developed (and has a lot of fan support on the internet), so it can provide hours of exploration and fun for you and adventures for your characters.

Here is my list of the editions of Traveller:

-Original Traveller, sometimes called the Little Black Books
-MegaTraveller, with more granular and detailed task resolution than the original
-The New Era, sort of a rebooting of the universe, using a different set of rules (the GDW house system)
-GURPS Traveller, which uses the GURPS system, and provides an alternative history to MegaTraveller
-Traveller 4 aka Marc Miller's Traveller, a disaster that I can't recommend
-Mongoose Traveller, a thoughtful revision of the original rules system
-Traveller 5, a giant, disorganized volume, which I understand has been revised into something playable, and based on the original rules (and written by Marc Miller)
-Cepheus Engine, available online, but I don't anything else about it
-Traveller SRD, available online, apparently based on Mongoose Traveller

Have fun. Send pictures.

Maxshadow29 Apr 2019 10:18 a.m. PST

Thank you all for your help!
In case your wondering what I decided to do.
I have restarted using the 5150 No Limits rules. Incorporating some older 2HWG mechanisms, some ideas from 5 Parsecs a tremendous amount of prepared details in the 2300 Ad Colonial atlas. I'll use the Traveler world creation for new Stella systems and everyone's ideas for Alien races.

War Monkey30 Apr 2019 8:25 p.m. PST

You could also look into "Star Frontier" It's RPG as well

Maxshadow01 May 2019 10:19 a.m. PST

Thanks War Monkey. I'll search up some reviews on them.

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