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"Skirmish AAR - ongoing In the Stans campaign" Topic

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FoW El Alamein at Gen Con

Paul Glasser reports his experience in the Second Battle of El Alamein at Gen Con 2007.

1,148 hits since 27 Apr 2019
©1994-2023 Bill Armintrout
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Ponder Supporting Member of TMP27 Apr 2019 2:59 p.m. PST


Another encountered in the ongoing, In the Stans campaign was played today at the Hobbytown in Frederick, Maryland. The game was played with 15mm figures.

Blue force and Red force elements entered the pass (between LRV-4 and VD-6) on the campaign map. A meeting engagement and skirmish resulted. Both sides took minor losses and the Red force element disengaged. Photos follow:

Photos 1 & 2 Blue force troops

Photos 3 & 4 Red force troops

At the start of the game, the Red Force recon stand had hidden deployment in the hunting cabin near the crest of the pass. Both forces entered from opposite sides of the table, and moved up the pass toward contact. The Blue force draws first, blood, and the Red squad dashes to cover on their left, and return fire.

Upon contact, Blue 2nd and 3rd squads take casualties pull back due to heavy fire. SFC Hermes directs the platoons MG's to provide a base of fire. This while LT Michaels directs the veteran Blue 1st squad to shift right, and move to out flank the Red force.

Photo 5 First contact, Red Forces open fire on moving Blue troops.

Photo 6 Blue forces react. The green markers indicate a failed morale check.

The Red force takes several casualties from the Blue fire, and decides to withdraw, rather than becoming more heavily engaged.

Photo 7 Red forces pull back.

A brief, but fun game. Inconclusive in the scheme of the campaign, but who knows what the next turns will bring.

Ponder on,


Grapeshot28 Apr 2019 2:35 p.m. PST

I commanded the Blue and due to never passing a morale check the battle was going south quickly for me. Fortunately the Red force failed its morale causing them to break off the battle rather than have their unit destroyed. I can't remember a game where all units failed their morale checks. Hopefully things go better next time.

Ponder Supporting Member of TMP28 Apr 2019 6:38 p.m. PST


The Blue forces rolled a "1" both times on morale; a one was the only die roll that would fail for those particular checks. The Red forces went 50-50, passed a morale check for a "1" and failed a morale check for a "1" as well. Not a good day for morale checks for either side.

The flanking Blue squad, put the Blue force in a better position to take advantage of the situation. The Red force retired rather than push the situation.

Ponder on,


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